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Author Topic: Legendary: Pandora's Box  (Read 15844 times)
jcarl904
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« on: May 07, 2009, 19:51 »

Gildor, I can't thank you enough! Your program rocks and I am having a blast using it, today I reinstalled Legendary because I wanted to extract some werewolves and minotaur models since it uses .upk files.
http://www.legendarythegame.com/#/home/
I did the basic extraction command.
"umodel -export -md5 CHA_cre_werewolf_damage.upk"
but got this error message.

******** CHA_cre_werewolf_damage.upk ********

ERROR: appDecompress: Zlib compression is not supported
appDecompress <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- FByteBulkData::Serialize <- TArray::Serialize <- UTexture2D::Serialize <- LoadObject:newWWD_mask, pos=ADB1 <- UObject::EndLoad <- UnPackage::CreateExport:CHA_cre_werewolf_damage.upk:0 <- LoadWholePackage <- Main

I also tried the model viewing command just to see if it would work.
"umodel -meshes CHA_cre_werewolf_damage.upk
pause"
but got the same error.
This game also has .ppk files, I don't know if it has something to do with the errors, PM me if you need file samples.
I'm putting this up in hopes that it could be something you can easily resolve.
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Gildor
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« Reply #1 on: May 07, 2009, 21:18 »

"Legendary" is not supported. But this error message is very interesting to me. Can you remind me later (in about month) about this game - I'm almost have no time now Sad
« Last Edit: May 10, 2009, 06:31 by esr911 » Logged
jcarl904
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« Reply #2 on: May 07, 2009, 21:31 »

Sure thing!
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Gildor
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« Reply #3 on: May 15, 2009, 14:19 »

I have implemented support for ZLib-compressed packages. Check new umodel - there should be another error (or no error at all Wink).
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Ace-Angel
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« Reply #4 on: May 15, 2009, 15:58 »

Textures show up fine, all of them.

Of course, no models...yet  Wink
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jcarl904
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« Reply #5 on: May 15, 2009, 16:18 »

Awesome gildor! I was able to extract textures beautifully, but like ace-angel said no models yet. Sad
I think they are within the .ppk files.
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Gildor
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« Reply #6 on: February 23, 2010, 01:45 »

I have made support for Legendary: Pandora's Box skeletal meshes (other resources were already supported for a long time).
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sn00p
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« Reply #7 on: February 23, 2010, 16:09 »

Thanks Cheesy
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Moo
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« Reply #8 on: February 23, 2010, 18:00 »

Strange.. The site says PRE-ORDER NOW but the game is old? Perhaps they should update the site..  Roll Eyes
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jcarl904
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« Reply #9 on: February 25, 2010, 20:14 »

Hope I can get some help here.
Has anybody had any luck locating the characters meshes? I found 2 of Deckard's (main character), an Order Soldier, a riffle and some fx meshes in the PandoraGame.u inside the CookedPC folder.
I've also searched the obvious Character folder containing .upk and .ppk files inside the Packages folder, but all I see and find are the characters textures. I noticed that the top of the command line says...
Found 37 game files (99 skipped)
Is it skipping the meshes?
The only package I found to contain skeletal meshes is the PandoraGame.u file.
 
Thank you fellow umodelers.  Wink
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Gildor
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« Reply #10 on: February 25, 2010, 23:30 »

Check for file extensions used in that game. Upk, u, ppk ... What esle?
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jcarl904
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« Reply #11 on: February 26, 2010, 00:50 »

Oh yeah... and .pda files.  Smiley
« Last Edit: February 26, 2010, 01:04 by jcarl904 » Logged
Gildor
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« Reply #12 on: February 26, 2010, 01:34 »

Try to rename any .pda file to upk and open it with umodel (I need to know whether this file an unreal package or not)
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jcarl904
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« Reply #13 on: February 26, 2010, 04:52 »

Yes, I renamed the pda files to upk files and it worked. I still can't figure out the pattern to the mesh containing packages, but I'll keep on systematically checking the files.
Oh... Where animations supported for this game yet or no?
« Last Edit: February 26, 2010, 04:54 by jcarl904 » Logged
esr911
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« Reply #14 on: February 26, 2010, 09:07 »

Yes, I renamed the pda files to upk files and it worked. I still can't figure out the pattern to the mesh containing packages, but I'll keep on systematically checking the files.
Oh... Where animations supported for this game yet or no?

yes, just extract every package, then copy all the PSA's and PSK's to one folder and do the same with textures, there are thousands of them. That is the easiest way.

..:: ESR911 ::..
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