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Author Topic: Reading ukx files from Killingfloor  (Read 15238 times)
dany25
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« on: May 15, 2009, 19:39 »

Hi,
I bought this game and i want to make some monsters but i need a sample can you make umodel can read this files:

http://rapidshare.com/files/233305437/kfloor.zip.html

I only need the skeleton
Thanks
« Last Edit: May 16, 2009, 13:33 by dany25 » Logged
NexusElite
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« Reply #1 on: May 16, 2009, 15:00 »

Wonder if it's possible to get the mesh as well.
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dany25
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« Reply #2 on: May 16, 2009, 16:21 »

it possible to recover the mesh with unrealed but i need the skeleton

« Last Edit: May 16, 2009, 16:24 by dany25 » Logged
dany25
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« Reply #3 on: May 17, 2009, 15:23 »

Hi,

i give you the way to recover (wavefront obj) the mesh with unrealed:

1 Load unrealed load this map KF-OFFICES

2 Select the marchand (weapon locker) right click> edit> copy

3 Click New map  right click> edit> copy> edit> paste> at world origin

4 right click on weapon locker> properties> display> Mesh> select the model you want
(selected in animation browser) > Use

5 right click on weapon locker > convert > to static meshes > give a package name and name WAIT
 
6 delete the weapon locker > go to static meshes select your model> add into the map

7 and finally > file > export> to wavefront obj (close unrealed don't save the package)

Thats all Wink
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Teoma
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« Reply #4 on: May 17, 2009, 19:57 »

For what this Tutorial ?
« Last Edit: June 01, 2009, 15:58 by gildor » Logged
dany25
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« Reply #5 on: May 18, 2009, 11:03 »

for recover the mesh from ukx from killingfloor with unrealed
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Gildor
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« Reply #6 on: May 18, 2009, 12:10 »

I think this is a generic way to export mesh from UnrealEd in obj format.
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dany25
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« Reply #7 on: May 19, 2009, 20:03 »

i only need the skeleton in psk file format please Smiley
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Teoma
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« Reply #8 on: May 19, 2009, 20:56 »

Hmm maby its posible to use this tutorial at other game  Huh? Like Granado Espada  Grin
« Last Edit: June 01, 2009, 15:58 by gildor » Logged
chrrox
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« Reply #9 on: May 20, 2009, 01:30 »

ge is not even based on unreal engine.
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Teoma
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« Reply #10 on: May 20, 2009, 02:46 »

ge is not even based on unreal engine.
I know  Grin But i very like models from GE game  Roll Eyes
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DrDean
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« Reply #11 on: May 20, 2009, 03:08 »

When I import the .OBJ, there's no characters. Just the map.

Oh nevermind, I got it now. Had to save as a static mesh. Wasn't doing it right before
« Last Edit: May 20, 2009, 03:52 by DrDean » Logged
esr911
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« Reply #12 on: May 21, 2009, 21:51 »

Killing Floor is based on UE2 and it's package is not supported yet.

..:: ESR ::..
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dany25
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« Reply #13 on: June 01, 2009, 15:52 »

Hi all !!!HAPPY NEWS!!!   Grin Grin Grin Grin Grin Grin Grin Grin Grin
I found the way to recover all models and animations from killing floor. 
I going to write a tutorial with screenshots you need unrealed from ut2004 or unreal anthology...
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dany25
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« Reply #14 on: June 01, 2009, 16:36 »

Ok i finished the tutorial and Uploaded Made by Me Dany2525

Enjoy Wink Wink Wink Wink Grin

http://www.scribd.com/doc/15996600/Tutorial-Killing-Floor-UKX
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