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Author Topic: ActorX Importer for 3ds Max  (Read 65831 times)
John83
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« Reply #60 on: October 31, 2017, 22:57 »

Thanks, it seems it works! However, multiple psk import function doesn't work at all. But I think it's because of old 3ds max version (i've tried version 6-8). Anyway, thanks for fallback of main functions for old Max!
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Gildor
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« Reply #61 on: December 05, 2017, 00:42 »

I've decided to rename "Recurse" option to "Look in subfolders". I hope it won't confuse users anymore Smiley There's a new ActorX Importer, I didn't change a version number - this change doesn't deserve anything but mentioning it here.
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venturion
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« Reply #62 on: December 18, 2017, 07:39 »

Last update gave me broken smoothings on import. Tried both max 2012 and 2017, same result.

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Gildor
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« Reply #63 on: December 18, 2017, 08:38 »

Did you import a mesh into 3ds Max exported with old UModel or with new UModel?
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venturion
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« Reply #64 on: December 18, 2017, 10:09 »

The old one.

Update: I just updated my umodel with the latest one to export psks and imported it with latest ActorX importer, everything worked well on my end. Thank you for the updates and apologize for inconvenience.
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Gildor
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« Reply #65 on: May 19, 2018, 22:47 »

Version 1.36
  • using case-insensitive comparison when finding bones in scene for animation

This should fix at least part of "unable to find root bone" issues.
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