April 25, 2017, 10:40
bigger smaller reset 800px Wide width Full width Reset * *

Gildor's Forums

  Homepage Facebook Donate
Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length
« previous next »
Pages: 1 2 [3] Print
Author Topic: XBox360 support  (Read 19786 times)
bob123
Newbie
*
Posts: 32


View Profile
« Reply #30 on: March 22, 2009, 05:15 »

Could someone please explain how to get at the game file's for gears of war 2 I own the game but can not find them, only 2 file's,video and audio  Undecided Undecided edit, never mind, I worked things out  Cheesy thanks again Gildor.
« Last Edit: March 22, 2009, 19:02 by bob123 » Logged
bob123
Newbie
*
Posts: 32


View Profile
« Reply #31 on: March 23, 2009, 20:21 »

Quote
Does anyone know which package the helmets or shoulder pads for the Sniper, Palace Guard, the Butcher Boomer, the Mauler, the Flame Boomer, or the Grinder are in? I have found Boomer and Theron Guard meshes in many of the *_S.xxx packages, and the above mentioned characters are just Boomers or Theron Guards with different helmets and shoulder pads. Does GOW2 see the helmets and shoulder pads as static meshes? If not, where are they kept?
I think they are static mesh. on a side note, geargamehorde_SF.xxx has a stack of characters in it,
Logged
Kuro
Guest
« Reply #32 on: March 26, 2009, 06:52 »

How do I go about extracting the raw files from a X360 disc image? When I try opening it all I see are the same sort of files you see on a normal DVD. How do I get at the actual files?
Logged
tekken57
Newbie
*
Posts: 20


View Profile
« Reply #33 on: March 26, 2009, 10:59 »

^you need to use an application like xbox backup creator and browse the image sector.
Logged
Kuro
Guest
« Reply #34 on: March 26, 2009, 12:38 »

Yeah, I figured that out shortly after I posted.

I can't find most of the weaponry or much of anything.

Does this viewer support viewing static meshes like helmets and what not? Because I remember that the viewer couldn't view static meshes from other unreal engine games as well before this update.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 5666



View Profile WWW
« Reply #35 on: March 26, 2009, 12:46 »

Does this viewer support viewing static meshes like helmets and what not? Because I remember that the viewer couldn't view static meshes from other unreal engine games as well before this update.
No, static meshes are still unsupported.
Logged
Kuro
Guest
« Reply #36 on: March 26, 2009, 15:13 »

Ah, that sucks. Is there a specific issue stopping the viewer from reading static meshes or is it just a huge number of things?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 5666



View Profile WWW
« Reply #37 on: March 26, 2009, 15:26 »

Static mesh format is different from skeletal mesh. Skeletal mesh was reversed by me, static mesh - not yet.
Logged
NexusElite
Sponsor
Full Member
*
Posts: 114



View Profile
« Reply #38 on: March 30, 2009, 14:23 »

Just made an account, just wanted to say this is really amazing and thank you so much Gildor.

Logged

Gildor
Administrator
Hero Member
*****
Posts: 5666



View Profile WWW
« Reply #39 on: March 30, 2009, 14:25 »

You are welcome Wink
Logged
NexusElite
Sponsor
Full Member
*
Posts: 114



View Profile
« Reply #40 on: March 30, 2009, 20:42 »

Oh i wanted ask, will you update it to support the static mesh to view or export? if it not too much trouble asking that is. Since some of the meshes like helm and such as mention doesn't appear.
Logged

Gildor
Administrator
Hero Member
*****
Posts: 5666



View Profile WWW
« Reply #41 on: March 30, 2009, 22:25 »

Not soon. I have other plans now.
StaticMesh for UE3 is more complex than SkeletalMesh, because there is completely no information about its format.
Logged
NexusElite
Sponsor
Full Member
*
Posts: 114



View Profile
« Reply #42 on: April 01, 2009, 09:09 »

Oh ok. Thanks for the head up then.
Logged

bob123
Newbie
*
Posts: 32


View Profile
« Reply #43 on: April 10, 2009, 02:06 »

if i use md5 with gears of war 2 a few bones get renamed eg L_eyebrow_1 to L_eyebrow so i end up with a few duplicate bone names but no problem with psk ,just thought you should know.
Logged
Pages: 1 2 [3] Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS