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Author Topic: EpicGames ActorX Exporter for 3ds Max and Maya 2012+  (Read 84567 times)
AnaTheTurian
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« Reply #30 on: September 12, 2015, 13:28 »

Well im running the 64bit version of 3DS, is your plugin only 32bit? The file i downloaded is the one from your first post
(Im not sure why the error is even mentioning anything about 32bit...)
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Gildor
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« Reply #31 on: September 12, 2015, 13:30 »

Zip file contains both 32 and 64 bit versions for Max 2012.
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AnaTheTurian
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« Reply #32 on: September 12, 2015, 13:45 »

Well I dont know HOW but when i was opening your zip file? All i was getting was a ActorX.dlu file, no folders or other files...I redownload it and viola! All working now, hooray! Smiley

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Gildor
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« Reply #33 on: November 06, 2015, 14:38 »

Added versions for Max 2016 and Maya 2016.
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sorwah
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« Reply #34 on: January 11, 2016, 15:37 »

Hi Gildor,

I'm getting "Unrecognized file type" when attempting to load a PSK file into Maya 2016. I may have installed the plug-in incorrectly, or attempting to import the file incorrectly. Any help in direction on steps or tutorial will be helpful.

I modified my maya.env to point to the location I put the plug-in. Maya 2016 recognizes the ActorX.mll in the Plug-in Manager, and it's checked to Loaded and Auto Load. Says it's using Plug-in version 2.50 and For API version: 201607.

Thanks for supporting such a plug-in!
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Gildor
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« Reply #35 on: January 11, 2016, 15:45 »

Hi.
This is EXPORTER, i.e. with this plugin you can EXPORT data from Max or Maya to PSK format. It doesn't add capability to IMPORT (i.e. load) file into the application.
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sorwah
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« Reply #36 on: January 11, 2016, 16:08 »

Haha, thanks Gildor. I've been up too late. I must have missed that. Sorry for the inconvenience!
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Gildor
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« Reply #37 on: March 29, 2016, 20:33 »

With permission from Epic Games, I've released source code of ActorX plugins under terms of BSD license. See the updated first post for more details.
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Gildor
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« Reply #38 on: July 26, 2016, 16:31 »

Added Max2017 support.
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Mitr
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« Reply #39 on: January 03, 2017, 19:17 »

Hi Gildor!
So there is no support for import psa\psk in maya 2016. And I need to use 2014 or lower instead? Thx
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Gildor
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« Reply #40 on: January 03, 2017, 19:20 »

Hi.
This thread is about EXPORTER. For import purposes, I wrote ActorX Importer script for 3ds Max. Other modeling software is unsupported by me.
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Gildor
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« Reply #41 on: February 27, 2017, 20:25 »

Added version for Maya 2017
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