March 29, 2024, 00:56
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: EpicGames ActorX Exporter for 3ds Max and Maya 2012+  (Read 134611 times)
AnaTheTurian
Newbie
*
Posts: 6


View Profile
« Reply #30 on: September 12, 2015, 13:28 »

Well im running the 64bit version of 3DS, is your plugin only 32bit? The file i downloaded is the one from your first post
(Im not sure why the error is even mentioning anything about 32bit...)
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #31 on: September 12, 2015, 13:30 »

Zip file contains both 32 and 64 bit versions for Max 2012.
Logged
AnaTheTurian
Newbie
*
Posts: 6


View Profile
« Reply #32 on: September 12, 2015, 13:45 »

Well I dont know HOW but when i was opening your zip file? All i was getting was a ActorX.dlu file, no folders or other files...I redownload it and viola! All working now, hooray! Smiley

Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #33 on: November 06, 2015, 14:38 »

Added versions for Max 2016 and Maya 2016.
Logged
sorwah
Newbie
*
Posts: 2


View Profile
« Reply #34 on: January 11, 2016, 15:37 »

Hi Gildor,

I'm getting "Unrecognized file type" when attempting to load a PSK file into Maya 2016. I may have installed the plug-in incorrectly, or attempting to import the file incorrectly. Any help in direction on steps or tutorial will be helpful.

I modified my maya.env to point to the location I put the plug-in. Maya 2016 recognizes the ActorX.mll in the Plug-in Manager, and it's checked to Loaded and Auto Load. Says it's using Plug-in version 2.50 and For API version: 201607.

Thanks for supporting such a plug-in!
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #35 on: January 11, 2016, 15:45 »

Hi.
This is EXPORTER, i.e. with this plugin you can EXPORT data from Max or Maya to PSK format. It doesn't add capability to IMPORT (i.e. load) file into the application.
Logged
sorwah
Newbie
*
Posts: 2


View Profile
« Reply #36 on: January 11, 2016, 16:08 »

Haha, thanks Gildor. I've been up too late. I must have missed that. Sorry for the inconvenience!
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #37 on: March 29, 2016, 20:33 »

With permission from Epic Games, I've released source code of ActorX plugins under terms of BSD license. See the updated first post for more details.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #38 on: July 26, 2016, 16:31 »

Added Max2017 support.
Logged
Mitr
Newbie
*
Posts: 27


View Profile
« Reply #39 on: January 03, 2017, 19:17 »

Hi Gildor!
So there is no support for import psa\psk in maya 2016. And I need to use 2014 or lower instead? Thx
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #40 on: January 03, 2017, 19:20 »

Hi.
This thread is about EXPORTER. For import purposes, I wrote ActorX Importer script for 3ds Max. Other modeling software is unsupported by me.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #41 on: February 27, 2017, 20:25 »

Added version for Maya 2017
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #42 on: May 20, 2018, 15:58 »

Added versions for Max 2018, Max 2019 and Maya 2018.
Logged
koechophe
Newbie
*
Posts: 1


View Profile
« Reply #43 on: June 18, 2018, 21:59 »

Hey Gildor, thanks for producing such awesome tools! I'm not sure if I'm just too much of a 3ds max newb to get this, but I'm having a problem with the installation. I'm running your other script to import a .psk, and it works just fine. I'm using 3ds max 2016 64 bit on a student liscence. The install of the plugin via plugin manager seems to go okay, but there's no option under the "export" tab for .psk even with the plugin loaded, and when I try to export with a .psk extension it reads "don't know how to save to that type". Is there a different export process I need to go through, or another file I need to load? If that fails, is there any way to turn the source code into a script that can be ran instead?

Ty for any/all help
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #44 on: June 18, 2018, 22:02 »

Hi,
Yes, it is different. Check this page - it is common for Max and Maya plugins
https://api.unrealengine.com/udk/Two/ActorX.html

and it has links to separate tutorial pages.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS