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Author Topic: Mass Effect 3  (Read 80734 times)
Gildor
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« Reply #60 on: March 22, 2012, 09:36 »

I don't think this file is "package" so there is no reason to load it in umodel.
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RipperOne
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« Reply #61 on: March 23, 2012, 19:24 »

Hi Gildor. I wanted to ask, is there any way to extract .sfar archive? (Its a "From Ashes" DLC, size = 580MB).
Check Rick's blog. There is a tool that allow you to extract everything from .sfar archive. By "everything" i mean .pcc, .afc and other files. It means that you still have to use UModel. Look for all-r61_b76.zip, use Gibbed.MassEffect3.UnpackSFXArchive.exe, it's command-line tool. Here is an exampl

« Last Edit: March 23, 2012, 19:36 by RipperOne » Logged
GearedGeek
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« Reply #62 on: March 25, 2012, 00:37 »

Gildor, thanks for updating umodel to support Mass Effect 3!

It's been a while since I have used umodel and I was trying to use the umodel gui to view some models but I was getting this error.

http://img138.imageshack.us/img138/2516/umodelgui.jpg

I changed out the exe with a non encrypted one. Can someone help me out?
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Gildor
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« Reply #63 on: March 25, 2012, 00:44 »

You should not open "Model" resource, it is not known to umodel application. Open SkeletalMesh and StaticMesh only.
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GearedGeek
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« Reply #64 on: March 25, 2012, 01:33 »

That did the trick! Thanks, I totally forgot about opening the skeletonmesh.
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JohnPreston
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« Reply #65 on: March 25, 2012, 23:19 »

Does anyone know where we can find the weapon and biotic attack sounds etc??
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infinityloop
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« Reply #66 on: March 27, 2012, 15:07 »

@unsilent

I cant find an SkeletalMesh of the Normandy, Harbinger nor the Destroyer. I created a batch file to let it extract all ppc files, yet no luck finding those models there.
All I found were static models of Normandy and the Harbinger.

I miss the high res textures of ME2 - bioware what have you done! Sad

I did the same thing but my batch file would skip over a lot of the files so I had to go digging in manually for all the cool stuff Tongue, I found a Skeletal Normandy, it is a cinematic version, I found it in one of the early Earth files.  I found a Skeletal Destroyer in a few of the end files.  I had to forward the command line output into text files as it would output more lines than cmd could display :p.
Instead of using a command line bat file, I tried PowerShell today - and this worked beautiefully. Batch extracted all pcc files.  Grin
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PynBSN
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« Reply #67 on: May 14, 2012, 17:11 »

Hi, I'm currently searching just for Harbinger model...

there is a small reaper (Destroyer) in BioD_Gth002_999Reaper
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BiggestGeekEver
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« Reply #68 on: May 21, 2012, 03:32 »

Is there way to export textures from Texture package?
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kaziquad
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« Reply #69 on: August 06, 2012, 01:41 »

Anyone knows where the Diana Allers model is ? I cant find it anywhere!

EDIT: I found her! Its under this name: BioD_End001_436CRAllers !!

I know I found Diana and her Hoverbot, but sadly I renamed the folder containing it xP, have you checked the Normandy files and Citadel files?
example...
SCRATCH THAT FOUND IT!

look for the file named "BioD_Nor_420StarCargo"
She should be in there, along with her bot. Cheerio mate! Cheesy
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kaziquad
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« Reply #70 on: August 06, 2012, 01:42 »

Hi, I'm currently searching just for Harbinger model...

there is a small reaper (Destroyer) in BioD_Gth002_999Reaper

I beleive that this was already covered.. but anywho..

try searching for the file named "BioD_ProEar_140Invasion" in skeletal meshes! :3
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kaziquad
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« Reply #71 on: August 06, 2012, 01:52 »

Does anyone know where we can find the weapon and biotic attack sounds etc??

Weapons... try searching for the .afc files.

example... "SFXGUI_W_A_Vindicator.pcc" there you will find a series of sound files, that when compiled together will make the given sound of the rifle/weapon. Or the file named "SFXWeapon_AssaultRifle_Vindicator.pcc"
But if you're looking for heavy weapons sound effects like the mini nuke explosion.. it will be located in a seperate file for example titled "Wwise_Weapons_Heavy_MiniNuke.afc"

For biotic sounds they maybe located as files like... "SFXPowerMP_Slam.pcc" so on and so forth. Along with those biotic sounds you may also encounter a number of other power's sound effects like the "SFXPower_Overload.pcc"

And the if you noticed there is a "SFXPowerMP.." and a "SFXPower..." One designed for mulitplayer pressumably and the other for single player.

I hope this helps you! Cheesy
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