I'm not entirely sure if this is an issue with Umodel or an issue with Milkshape (willing to be it's Milkshape). But basically, the uvmaps aren't the same as the diffuse maps they use. I exported the psk to .smd (I mod for Source mostly) and imported the SMD in to 3DS Max 9 (not 2k9).
Here's the uvmap in 3DS Max:
512x512And here's the diffuse map from the game:
1024x512Clear differences. Changing the dimensions in 3DS Max does no good. Is there something I overlooked, or is this some unavoidable issue that I have to manually fix myself? I noticed the .mtl file that is also exported by Umodel. I don't really know how to use this but I have a feeling that it's an important file.