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Author Topic: Transformers: Fall of Cybertron  (Read 32799 times)
Dtmech
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Transformers: Fall of Cybertron
« on: August 27, 2012, 15:32 »

I want to ask if there will be support for Transformers: FoC?
I can upload files needed for that.
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Gildor
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Re: Transformers: Fall of Cybertron
« Reply #1 on: August 27, 2012, 15:37 »

I'm working on it. umodel already has support for textures from this game, nothing else is supported yet. I can't promise anything because this game has significantly changed engine.
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Dtmech
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Re: Transformers: Fall of Cybertron
« Reply #2 on: August 27, 2012, 15:39 »

I'm working on it. umodel already has support for textures from this game, nothing else is supported yet. I can't promise anything because this game has significantly changed engine.

Well i hope for the best then.
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logansan25
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Re: Transformers: Fall of Cybertron
« Reply #3 on: August 27, 2012, 19:22 »

I'm working on it. umodel already has support for textures from this game, nothing else is supported yet. I can't promise anything because this game has significantly changed engine.

Nice news. Wink
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Gildor
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Re: Transformers: Fall of Cybertron
« Reply #4 on: August 27, 2012, 21:16 »

Not really.
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Dtmech
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Re: Transformers: Fall of Cybertron
« Reply #5 on: September 08, 2012, 00:36 »

Any news on the transformers support?
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Gildor
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Re: Transformers: Fall of Cybertron
« Reply #6 on: September 08, 2012, 10:23 »

Nearly 50% of animations (which are stored in a new format) are not working. Everything else works fine.
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Dtmech
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Re: Transformers: Fall of Cybertron
« Reply #7 on: September 08, 2012, 15:10 »

Nearly 50% of animations (which are stored in a new format) are not working. Everything else works fine.

So that's good, sure would be nice to get anims but if it's not possible then we will do with what we get.
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logansan25
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Re: Transformers: Fall of Cybertron
« Reply #8 on: September 08, 2012, 18:38 »

Nearly 50% of animations (which are stored in a new format) are not working. Everything else works fine.

So that's good, sure would be nice to get anims but if it's not possible then we will do with what we get.

Nice so.
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ChrisOfTheDead360
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Re: Transformers: Fall of Cybertron
« Reply #9 on: September 13, 2012, 23:21 »

Nearly 50% of animations (which are stored in a new format) are not working. Everything else works fine.
So wait... I'm confused, can Umodel currently rip character models? or is that support coming eventually?
Because I can't seem to extract any of the TR or UI files.  (I remember the character meshes were in the UI_Lobby file in the first game, maybe those aren't the right ones anymore?)
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NexusElite
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Re: Transformers: Fall of Cybertron
« Reply #10 on: September 14, 2012, 04:59 »


So wait... I'm confused, can Umodel currently rip character models? or is that support coming eventually?
Because I can't seem to extract any of the TR or UI files.  (I remember the character meshes were in the UI_Lobby file in the first game, maybe those aren't the right ones anymore?)

Coming eventually.
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Gildor
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Re: Transformers: Fall of Cybertron
« Reply #11 on: September 14, 2012, 08:22 »

Sorry guys, I'm very busy this week and spent no time on umodel.
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ChrisOfTheDead360
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Re: Transformers: Fall of Cybertron
« Reply #12 on: September 14, 2012, 16:13 »

Sorry guys, I'm very busy this week and spent no time on umodel.
Do what you need to do! Smiley
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Gildor
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Re: Transformers: Fall of Cybertron
« Reply #13 on: September 18, 2012, 09:43 »

Full support for Transformers: Fall of Cybertron has been added for umodel. Enjoy!
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NexusElite
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Re: Transformers: Fall of Cybertron
« Reply #14 on: September 18, 2012, 10:34 »

Full support for Transformers: Fall of Cybertron has been added for umodel. Enjoy!

Nice job on another fine work.  Cool
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