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Author Topic: Quake 2  (Read 38759 times)
grml4d
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« Reply #15 on: February 25, 2017, 22:12 »

i tried to play but the console shows an error about new games...
that interest me a lot to try it , also with hl maps...
you should read this topic , i recently made , i ask about making doom3 engine being modified for playing hl maps
http://discourse.ioquake.org/t/creation-of-an-engine-for-playing-half-life-maps/812

i also would like to make this engine being able to play hl2 maps... i would like to recreate the story by reordering maps and also adding monsters of wolfenstein2009 ,on combine side and aliens from the bureau : xcom as others enemies ...
may be that could inspire you...? and make you want to join ?
if you played wolfenstein2009  , may be you remember the big insect at top of the castle ? i dream to kill it in the caverns of hl2ep2 as gordon or a vortigaunt  ;']

to be back on quake 2 , make a pack to do the zip repack [ may be that needs very old pak explorer ? ] and make your engine able to launch game .
that could be cool if , beside "UE Viewer Compatibility Table" tab , you add a list of the interesting files/models .
i used uemodel with bureau but there are so much files that i did not found any aliens..  so some batches per game would be great .

last thing .... it is about the unreal engine settings , as now gfx and ram or cpu are more powerful or much bigger than with XP 32 bit , that would be super cool if you could create a listing of value that can be changed so the gameplay would be better .
with so much work for you , i must add : happy 2017..  8"]
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Gildor
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« Reply #16 on: February 25, 2017, 23:11 »

HL support is quite hard.
1. You must convert HL entities to those which are supported by Quake 2 game dll. My engine tries to do that.
2. HL allows much more entities per level than Q2 - this is engine/game.dll/server protocol restriction. Increasing this limit will break everything. For my engine, it parses entity list and moves some entities to the client side - server will not know about them, and all it can do is visualize these entities and collide with them.
3. Lighting. My engine uses dynamic lighting by parsing entities for finding light information. Also it gets lighting information from surface descriptions. For many of HL maps, there's no information about surface lights. When playing such maps, map geometry rendered correctly (because of lightmaps), however all movable entities are too dark. I didn't find a way to bypass this.
i also would like to make this engine being able to play hl2 maps... i would like to recreate the story by reordering maps and also adding monsters of wolfenstein2009 ,on combine side and aliens from the bureau : xcom as others enemies ...
may be that could inspire you...? and make you want to join ?
Sorry, I don't have enough time to move all of my old projects forward. Recent month I spent all of my free time moving "fast zlib" project. No other plans exists at the moment.
Quote
if you played wolfenstein2009  , may be you remember the big insect at top of the castle ? i dream to kill it in the caverns of hl2ep2 as gordon or a vortigaunt  ;']
Never played this game.
Quote
to be back on quake 2 , make a pack to do the zip repack [ may be that needs very old pak explorer ? ] and make your engine able to launch game .
that could be cool if , beside "UE Viewer Compatibility Table" tab , you add a list of the interesting files/models .
i used uemodel with bureau but there are so much files that i did not found any aliens..  so some batches per game would be great .
UE Viewer compatibility table is just for UE Viewer, for Unreal engine games. May be I didn't understand your words above?
Quote
last thing .... it is about the unreal engine settings , as now gfx and ram or cpu are more powerful or much bigger than with XP 32 bit , that would be super cool if you could create a listing of value that can be changed so the gameplay would be better .
with so much work for you , i must add : happy 2017..  8"]
My quake 2 engine modification brings some improvements to the gameplay - like, falling screams, "camper sounds" etc. Doing more improvements would require changes to the game.dll code, this wasn't acceptable to me at the time I worked on this project. An example: some Quake 3 maps falls outside of possible Q2 world limit, these maps can be rendered - but I can't correctly pass world limits.
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grml4d
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« Reply #17 on: February 26, 2017, 11:18 »

my plans are based on doom3-bfg engine https://github.com/id-Software/DOOM-3-BFG
and your knowledge of hl and quake2 , can be helpful for a project like mine...

i love to play coop and one one my two mods use svencoop v4.7 dlls , with the doom3-bfg multithread should be cool to have a lot of enemies controlled by cpu

in the two last quote i was talking about making some zip with all needed tools to do the transformations of old files you wrote in post : Posted on: September 01, 2013, 11:07
plus a bat or two to launch the quake2 game singleplayer because new game does not work with a vanilla install


i was also talking about the " right files and parameters " to get the right model ... i mean most people just want to have a closer look at some nice models they saw in game , so i think a text file per games listing the main models of a game and the right command to show them ; could be very useful
here are two page showing the bureau xcom aliens :
http://guides.gamepressure.com/thebureauxcomdeclassified/guide.asp?ID=21234
https://www.pinterest.com/pin/343821752777372995/

the text file / webpage look like that but instead of comments under the image/name , the command line to get them in viewer...
may be that could be in a wiki about models of unreal and you could create a chrome / firefox extentions to display in the browser.....   Smiley  Grin

the last quote was about the ini file of unreal engine 3 or 4 ...  they have a lot of settings , most of the time i read them and search for mem so i get values and most of the time i increase them [ until game stop launching 8]
by now i have some rx480 that have 8 go of ram , plus a cpu recently updated that i found on ebay with 8 cores + 8 ht ..plus 16 go of ram so i have a large more amount of mems and cpu than before ... so games could be tweaked to use more power from the pc , as you know perfectly the engine , you should be able to write a tutorial about them ..
that would be nice in the new wiki..

i joke ... do your project and when you ll have time re-use these ideas
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Gildor
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« Reply #18 on: February 26, 2017, 11:35 »

Regarding "newgame" - this is alias defined in "default.cfg". This config file is executed when baseq2/config.cfg doesn't exist, or when you selecting "Reset defaults" in settings.

Everything else - I do not understand you.
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grml4d
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« Reply #19 on: February 26, 2017, 15:58 »

thank you...  i wonder how to play quake2 or hl..
try to do things fully finished...instead of half working...
have a nice spring
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