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Author Topic: UModel exporting to .pskx , Blender wont import it  (Read 2099 times)
lo2dk
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« on: February 19, 2013, 20:39 »

Hi
I love UModel for what it does, but I would like to have my Blender import static meshes that I extracted with UModel.

Tried 2.63, 2.64 and 2.65 of Blender. None of these versions will import a .pskx so I tried renaming extension to .psk and only one time did 2.65 succeed opening the mesh. Ever since the importer script been failing at importing my .psk files (renamed from .pskx).

2.64 error screenshot:
2.65 error screenshot:
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Gildor
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« Reply #1 on: February 19, 2013, 20:44 »

Hi.
Blender psk importer was created by another developer, you'd better ask him to implement StaticMesh support. There should not be too much differences in the script, just support mesh without a skeleton.
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lo2dk
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« Reply #2 on: February 19, 2013, 22:51 »

I think I found out the error. I had from a previously openend .psk mesh in Blender somehow (by mistake) saved the default scene with some leftovers from that .psk mesh. So every time I openend Blender there was a tiny small armature (just appeared as a single vertex). I found it, deleted it, saved as default scene, and then tried the import proccess all over and then it worked!.

So far so good. Fingers crossed it will stay working.
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Gildor
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« Reply #3 on: February 20, 2013, 15:27 »

I'm glad to head that you find a way to make it working Smiley
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