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Author Topic: UModel exporting to .pskx , Blender wont import it  (Read 4176 times)
lo2dk
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« on: February 19, 2013, 20:39 »

Hi
I love UModel for what it does, but I would like to have my Blender import static meshes that I extracted with UModel.

Tried 2.63, 2.64 and 2.65 of Blender. None of these versions will import a .pskx so I tried renaming extension to .psk and only one time did 2.65 succeed opening the mesh. Ever since the importer script been failing at importing my .psk files (renamed from .pskx).

2.64 error screenshot:
2.65 error screenshot:
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Gildor
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« Reply #1 on: February 19, 2013, 20:44 »

Hi.
Blender psk importer was created by another developer, you'd better ask him to implement StaticMesh support. There should not be too much differences in the script, just support mesh without a skeleton.
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lo2dk
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« Reply #2 on: February 19, 2013, 22:51 »

I think I found out the error. I had from a previously openend .psk mesh in Blender somehow (by mistake) saved the default scene with some leftovers from that .psk mesh. So every time I openend Blender there was a tiny small armature (just appeared as a single vertex). I found it, deleted it, saved as default scene, and then tried the import proccess all over and then it worked!.

So far so good. Fingers crossed it will stay working.
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Gildor
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« Reply #3 on: February 20, 2013, 15:27 »

I'm glad to head that you find a way to make it working Smiley
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comanche
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« Reply #4 on: April 17, 2016, 11:57 »

Okay, i know that this is kinda an old topic, but still...

As for now on version 2.77 of Blender there is an integrated script for importing *.psk and *.psa file formats, but *.pskx files dont import with that script for some reason...

I've found script that DOES import it:
https://github.com/Befzz/blender3d_import_psk_psa

The only problem is its impossible to scale an imported model, what a shame...
Maybe it is possible if combine those scripts, for example add *.pskx file format to the default script from the one i've mentioned...

Okay, another addition Wink
Here is the topic where you can download the script for importing *.pskx, with it you can keep the original *.psk/*.psa file importer script untouched...
Hey, also Scale modifyer is available!
http://blenderartists.org/forum/showthread.php?337493-Importing-Static-Mesh-From-Unreal-Engine-(*-pskx)
« Last Edit: April 17, 2016, 12:38 by comanche » Logged
Gildor
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« Reply #5 on: April 17, 2016, 12:05 »

Thank you, I'll insert this link into the UModel's FAQ!
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