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Author Topic: Injustice - Gods among us  (Read 45672 times)
howfie
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« Reply #30 on: May 31, 2013, 05:20 »

nice to see you got your family problems solved Smiley
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yafei007
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« Reply #31 on: May 31, 2013, 10:24 »

Hello, want to ask next can support IOS version of this game? I can extract model, but the special is wrong
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Gildor
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« Reply #32 on: May 31, 2013, 12:44 »

What's wrong?
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Gildor
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« Reply #33 on: May 31, 2013, 12:49 »

nice to see you got your family problems solved Smiley
Unfortunately not solved. But they have to be solved soon, or we'll need to come back to Russia Sad
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artisticVibe
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« Reply #34 on: May 31, 2013, 19:09 »

Thanks for giving time to support Injustice. Just wondering though when exported to psk how come the character meshes "damage" versions are combined with the "undamaged" versions?
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howfie
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« Reply #35 on: May 31, 2013, 20:43 »

indeed, thats the way the models are and the way i extracted them as well. versions are not in separate files. both versions are part of a single vertex and single index buffer.

btw, gildor! screw the model peddlers! family should come first! Smiley
« Last Edit: May 31, 2013, 20:45 by howfie » Logged
NightWolf
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« Reply #36 on: May 31, 2013, 21:36 »

Thank you Gildor - ps респект)

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ssbeye
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« Reply #37 on: June 05, 2013, 00:18 »

Please help with Injustice: Gods Among Us -- PS3

umodel -nostat -noanim -ps3 -zlib -game=mk -meshes CHAR_BATMAN_V.XXX

Endings with error

 F:\Games\Injustice Gods Among Us [BLES01673-PS3]\PS3_GAME\USRDIR\ASSET>umodel -m
eshes -game=mk -ps3 -lzx CHAR_BATMAN_A.XXX
Found 414 game files (387 skipped)
Loading package: CHAR_BATMAN_A.XXX Ver: 573/49 Engine: 2605 Names: 2562 Exports:
 4349 Imports: 314 Game: 8103
Loading AnimSequence Clash_All from package CHAR_BATMAN_A.XXX
WARNING: NameProperty "UAnimSequence::OriginalPackage" was not found
WARNING: StructProperty "UAnimSequence::MotionTrackTotalOffset" was not found
WARNING: IntProperty "UAnimSequence::m_nVersion" was not found
******** CHAR_BATMAN_A.XXX ********
*** ERROR: Trying to allocate 1051595899 bytes
appMalloc:size=1051595899 <- FArray::Empty:1051595899 x 1 <- TArray::SerializeSi
mple <- UAnimSequence::Serialize <- LoadObject:AnimSequence'CHAR_BATMAN_A.Clash_
All', pos=D8681, ver=573/49, game=8103 <- UObject::EndLoad <- LoadWholePackage:C
HAR_BATMAN_A <- Main


P.S. Sorry for Russian
P.S.S. It works on Xbox360 version... but not on PS3
« Last Edit: June 05, 2013, 12:04 by ssbeye » Logged
Gildor
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« Reply #38 on: June 07, 2013, 17:40 »

PS3 version has only texture support, I think.

I had report that iOS version of this game uses standard animation system, so animations should work there.
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JohnHudeski
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« Reply #39 on: July 16, 2013, 10:52 »

Yup It does
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snowboundmage
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« Reply #40 on: November 17, 2013, 22:47 »

So the pc port can be preloaded and has already been cracked. Any word if there is support for it?
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Gildor
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« Reply #41 on: November 17, 2013, 23:16 »

This game is already supported, everything except animation.
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snowboundmage
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« Reply #42 on: November 18, 2013, 01:14 »

Alright, i wasn't sure if there was a diff between xbox/ps3/ios/pc.
Thanks! Cheesy
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Darton
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« Reply #43 on: January 24, 2014, 01:50 »

Hmm, so how can I view the models in the PC version. Gildor said the game is fully supported, but i can get nothing just error messages when i try to view a character package. Some model from a few package do work though.
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Gildor
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« Reply #44 on: January 24, 2014, 02:05 »

Hmm, so how can I view the models in the PC version. Gildor said the game is fully supported
it's not "fully" supported - animation isn't supported here, so "-noanim" option is required
Quote
but i can get nothing just error messages when i try to view a character package. Some model from a few package do work though.
which error?
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