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Author Topic: Bioshock Infinite  (Read 16951 times)
Gildor
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« on: May 02, 2013, 04:29 »

Decompressor and extractor tools (not umodel!) now has Bioshock Infinite support. Don't forget to use -lzo option when needed.
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Bez
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« Reply #1 on: May 02, 2013, 06:42 »

Fantastic work gildor. Your the man
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MegaScience
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« Reply #2 on: May 03, 2013, 06:39 »

Ah, that's awesome. What's your status with that? You just updated via files people uploaded here, right?
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Ziegel
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« Reply #3 on: May 03, 2013, 18:01 »

appSprintf: overflow of 454
appSprintf: overflow of -1328
appSprintf: overflow of -1346
appSprintf: overflow of -1404
appSprintf: overflow of -1481
appSprintf: overflow of 472
appSprintf: overflow of -1482
appSprintf: overflow of -1500
appSprintf: overflow of -1558

and extract.exe crash on the file S_BW3_P.xxx with -lzo and without
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Gildor
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« Reply #4 on: May 03, 2013, 18:27 »

Give me that file please.
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Gildor
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« Reply #5 on: May 04, 2013, 02:04 »

Fixed.
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Gildor
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« Reply #6 on: May 04, 2013, 02:24 »

Umodel now has Bioshock Infinite support. Enjoy.
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grub
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« Reply #7 on: May 04, 2013, 03:39 »

AAAAAAHHHHHH!! WOOOOO!!
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MegaScience
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« Reply #8 on: May 04, 2013, 06:10 »

Any specific way to use it? I assume the way I was using it was wrong, because these were giving me errors:

Code:
::umodel -path="C:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\CookedPCConsole_FR" -list S_BW_Skyhook_Airlock_LOD
::umodel -path="C:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\CookedPCConsole_FR" -list S_TWN3_P
::umodel -path="C:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\CookedPCConsole_FR" -list XCore.xxx
::umodel -path="C:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\CookedPCConsole_FR" -list S_EMP_DaisyZep
::umodel -path="C:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\CookedPCConsole_FR" S_EMP_DaisyZep
umodel -path="C:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\CookedPCConsole_FR" S_TWN3_P

Code:
******** S_TWN3_P ********

ERROR: zlib uncompress() returned -3
appDecompress:CompSize=100338 UncompSize=131072 Flags=0x1 <- DecompressBlock:block=48+187F2 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.xxx, ver=99999/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:S_TWN3_P.xxx:1153 <- UnPackage::SerializeUObject <- TArray::Serialize:1/6 <- LoadObject:Material3'S_TWN3_P.DK_AI_Death_Melt_MAT', pos=5823CB, ver=727/75, game=8037 <- UObject::EndLoad <- LoadWholePackage:S_TWN3_P <- Main

Edit: I tried this after checking the taglist and moving umodel to the folder itself, but still get an error:

Code:
umodel -game=bio3 S_EMP_DaisyZep

Code:
******** S_EMP_DaisyZep ********

ERROR: zlib uncompress() returned -3
appDecompress:CompSize=100338 UncompSize=131072 Flags=0x1 <- DecompressBlock:block=48+187F2 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.xxx, ver=99999/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:S_EMP_DaisyZep.xxx:44 <- UnPackage::SerializeUObject <- ReadProperty:(FTextureParameterValue.ParameterValue, TagPos=6E9F) <- CTypeInfo::SerializeProps <- ReadProperty:(UMaterialInstanceConstant.TextureParameterValues, TagPos=6D7B) <- CTypeInfo::SerializeProps <- UObject::Serialize <- LoadObject:MaterialInstanceConstant'S_EMP_DaisyZep.VOXCloth_Blimp', pos=6EBB, ver=727/75, game=8037 <- UObject::EndLoad <- LoadWholePackage:S_EMP_DaisyZep <- Main
« Last Edit: May 04, 2013, 06:19 by MegaScience » Logged
artisticVibe
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« Reply #9 on: May 04, 2013, 08:10 »

This might work...

umodel -game=bio3 -meshes S_EMP_DaisyZep
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MegaScience
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« Reply #10 on: May 04, 2013, 08:51 »

Hmm, that didn't work for me either. Errors on the file. The program that other person is making works most of the time, although as he said it crashes and such. Might try seeing what he's doing in his program?
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artisticVibe
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« Reply #11 on: May 04, 2013, 13:10 »

Hmm, that didn't work for me either. Errors on the file. The program that other person is making works most of the time, although as he said it crashes and such. Might try seeing what he's doing in his program?

Sorry I meant
umodel -game=bio3 -meshes S_EMP_DaisyZep.xxx (or .upk or whatever extension that had)
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MegaScience
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« Reply #12 on: May 04, 2013, 13:20 »

No difference. It finds the files fine supposedly, seems to want to use the correct files, but it gets errors when I run it. I've seen elsewhere that this works fine for others, so I'm not sure what could cause this on my setup. Is there any required installations which I might not have fully updated? The requirements list seems to pertain to givens which should be up to date as far as I know, but I'm assuming from Windows Updates...

« Last Edit: May 04, 2013, 13:23 by MegaScience » Logged
Gildor
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« Reply #13 on: May 04, 2013, 13:31 »

Read the FAQ, it has solution.
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artisticVibe
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« Reply #14 on: May 04, 2013, 13:33 »

Was gonna say the -lzo switch Cheesy
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