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Author Topic: ActorX Importer [ Y Position Animation ]  (Read 3069 times)
SixSense
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« on: November 28, 2014, 20:51 »

I have problems with all NPC from TERA or LINEAGE2.  I import the model with animation and texture, all fine .. the exporter is good (GR2) .. but in the game (Metin2) I see only half of NPC .. the other half is on the ground.

1. FIXX: With no animation I can move the Y position and I can see'it fine in the game ... but .. no animation.
2. With animation is always half in the ground because in 3DMAX dont let me move Y Position the animation too.

In ActorX Importer there is no option for moving the position. Only to rotate .. and rotate is working fine.

What can I do .. to move the animation too ?
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Gildor
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« Reply #1 on: November 28, 2014, 21:37 »

Please try new importer. I've added "mesh offset" options next to the "mesh rotation".
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SixSense
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« Reply #2 on: November 28, 2014, 21:52 »

You fix my problem in 15 minutes! Now it's working just fine! Thank you Sir.

One question:  Can you put an Apply button too? For We can make changes in real time? Like in the Rotation..

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Gildor
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« Reply #3 on: November 28, 2014, 21:55 »

Did you try "Apply" button from "mesh rotation"?
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SixSense
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« Reply #4 on: November 28, 2014, 22:05 »

Ohh! Yes, I tried now and It's works verry fine! Sorry  Tongue

Thank you to solve my problem!
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