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Author Topic: Need Help With Coalesced.ini Injustice GAU files  (Read 14140 times)
darkgodalex
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« on: August 23, 2013, 11:39 »

Hi all,
i"ve got another prob, all Coalesced files are crypted and it seems the crypt method is different than MK9.
I ve tried the MK9 tool for unpack these files but it doesn't work.
I've tried the MirrorEdge explorer tool, doesn't work
Same thing with ALuigi Transformer 2 BMS script
Same thing with MAssEffect explorer.

Here is a link for download a zip file which contain 3 coalesced files.
Coalesced.ini
Coalesced.fra
Coalesced.eng

https://mega.co.nz/#!5NcU2BBT!Dj2YqyuCSYuJjex62vNHHkreSrJBJR_c4tzIZrD1rKM

Is there another way the decrypt them?
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warrantyvoider
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« Reply #1 on: August 23, 2013, 15:26 »

well you need to find the packing algorithm, this binaries have no header data, it looks like one big chunk of compressed (encrypted?!) data. here a sign scan for known compression algorithm, but its none of the signed ones...


C:\Users\WarrantyVoider\Downloads\Coalesced>signsrch coalesced.eng
- open file "coalesced.eng"
- 1816384 bytes allocated
- load signatures
- open file C:\Users\WarrantyVoider\Downloads\Coalesced\signsrch.sig
- 3067 signatures in the database
- start 4 threads
- start signatures scanning:

  offset   num  description [bits.endian.size]
  --------------------------------------------

- 0 signatures found in the file in 1 seconds

C:\Users\WarrantyVoider\Downloads\Coalesced>signsrch coalesced.fra
- open file "coalesced.fra"
- 1500000 bytes allocated
- load signatures
- open file C:\Users\WarrantyVoider\Downloads\Coalesced\signsrch.sig
- 3067 signatures in the database
- start 4 threads
- start signatures scanning:

  offset   num  description [bits.endian.size]
  --------------------------------------------

- 0 signatures found in the file in 1 seconds

C:\Users\WarrantyVoider\Downloads\Coalesced>signsrch coalesced.ini
- open file "coalesced.ini"
- 508368 bytes allocated
- load signatures
- open file C:\Users\WarrantyVoider\Downloads\Coalesced\signsrch.sig
- 3067 signatures in the database
- start 4 threads
- start signatures scanning:

  offset   num  description [bits.endian.size]
  --------------------------------------------

- 0 signatures found in the file in 1 seconds

greetz WV
« Last Edit: August 23, 2013, 18:10 by warrantyvoider » Logged
darkgodalex
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« Reply #2 on: August 26, 2013, 16:40 »

Ok but how to find the good packing binary? Sorry but i'm totally new in this domain.
What are the ways to find them?
Software, etc...
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warrantyvoider
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« Reply #3 on: August 26, 2013, 17:19 »

well this is straight disassembling the binary (exe, xex, etc...) and finding out how its read (possible tools: IDApro for offline, ollydbg for live disassembling). you can easily check what compression a given exe uses (use same tool from above on binary), but you still need to know if its saved blockwise or as one big chunk. if its encrypted you have the get the key from the binary and so on. better research some reverse engineering before starting this

greetz WV

PS: one thing is for sure, you probably need to code stuff, no way around as I see it, and if its some clever quickbms script
« Last Edit: August 26, 2013, 17:27 by warrantyvoider » Logged
wyruzzah
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« Reply #4 on: November 19, 2013, 21:23 »

Hi guys, any news for injecting textures to xxx package? I wanna do some reskins and im starting with Superman-Prime (in future i hope dlc will be possible like with MKKE) ,but i cannot inject textures to package.. i have done lot of dlc's, skins for MKKE but for Injustice dont work same tools Sad
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wyruzzah
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« Reply #5 on: November 27, 2013, 21:59 »

Ok now it works. THX very much Gildor, all your utilities are very useful!! Here is my Superman-Prime skin for I:GAUUE http://www.mksecrets.net/forums/eng/viewtopic.php?f=85&t=6795
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