March 30, 2017, 10:51
bigger smaller reset 800px Wide width Full width Reset * *

Gildor's Forums

  Homepage Facebook Donate
Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length
« previous next »
Pages: [1] 2 3 Print
Author Topic: Section 8  (Read 11169 times)
esr911
Silver Sponsor
Full Member
**
Posts: 248


View Profile
« on: August 31, 2009, 23:49 »

I want to let everyone know that Xbox360 version of Section8 works with umodel. Textures and Meshes. Animations are currently not supported. This is great news.

UnrealEngine Version: 584.0 Engine: 486808070



Section8 has tremendously cool models check out package:GP_S8GameShared.xxx

..:: ESR911 ::..
« Last Edit: September 01, 2009, 00:01 by esr911 » Logged
urPackage
Sponsor
Newbie
*
Posts: 23



View Profile
« Reply #1 on: September 01, 2009, 05:18 »

Cool i had to update umodel to latest version but it works perfectly after Smiley
Logged
GearedGeek
Sponsor
Newbie
*
Posts: 21


View Profile
« Reply #2 on: September 01, 2009, 08:54 »

Sweet! I was going to ask about this game.
Logged
NexusElite
Sponsor
Full Member
*
Posts: 114



View Profile
« Reply #3 on: September 01, 2009, 15:05 »

Nice finding out on this. Isn't this also on PC too?
Logged

Gildor
Administrator
Hero Member
*****
Posts: 5653



View Profile WWW
« Reply #4 on: September 01, 2009, 15:06 »

Please check new umodel with this game. Possibly animations will be supported now.
Logged
esr911
Silver Sponsor
Full Member
**
Posts: 248


View Profile
« Reply #5 on: September 01, 2009, 19:58 »

Please check new umodel with this game. Possibly animations will be supported now.

I have confirmed that Section8 animations are working. Section8 is fully supported by the new version of umodel  Grin

..:: ESR911 ::..
Logged
zardalu
Gold Sponsor
Full Member
***
Posts: 118



View Profile WWW
« Reply #6 on: September 02, 2009, 19:14 »

Cool, has anyone tested the PC version? Should they be different? I am waiting to buy the PC version until I know for sure I can open the packages with umodel.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 5653



View Profile WWW
« Reply #7 on: September 02, 2009, 20:24 »

Cool, has anyone tested the PC version? Should they be different? I am waiting to buy the PC version until I know for sure I can open the packages with umodel.
Very interesting motivation to buy the game Wink
Logged
Maxunit
Guest
« Reply #8 on: September 02, 2009, 21:05 »

Hi there, just registered, but lurking around here since a longer time.

I have tested the newest umodel on both the X360 version and PC Beta from Section 8 and it works well.

The only problem I have, is, that the textures are being exported incorrectly. They have a width and height of 1024x1024 or 2048x2048 in the model viewer but exported they are all 64x64.

What am I doing wrong?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 5653



View Profile WWW
« Reply #9 on: September 02, 2009, 22:20 »

Hello.
Thank you for tests.
I think you have exported textures with different flags than viewing. Possibly umodel cannot find a TFC file.
Logged
Maxunit
Guest
« Reply #10 on: September 02, 2009, 22:45 »

Here's what I did.

I extracted Section 8 Xbox 360 to "G:\Section 8 Xbox 360"
I copied umodel to "G:\Section 8 Xbox 360\S8Game\CookedXenonFinal" and used the following command on the following package:

umodel -extract GP_S8GameShared.xxx

The textures are being extracted as tga files.

What am I doing wrong and how easy is the "fix"?

Greetings,

Maxunit

EDIT: Solved my problem by exporting the textures from the PC Beta packages...
« Last Edit: September 03, 2009, 12:05 by Maxunit » Logged
NexusElite
Sponsor
Full Member
*
Posts: 114



View Profile
« Reply #11 on: September 03, 2009, 13:19 »

Cool, has anyone tested the PC version? Should they be different? I am waiting to buy the PC version until I know for sure I can open the packages with umodel.
Possibly but who knows. I'm just going to get both to see, if any difference as well.
Logged

Gildor
Administrator
Hero Member
*****
Posts: 5653



View Profile WWW
« Reply #12 on: September 03, 2009, 13:20 »

The only problem I have, is, that the textures are being exported incorrectly. They have a width and height of 1024x1024 or 2048x2048 in the model viewer but exported they are all 64x64.
Please check the new umodel. Possibly I have fixed that.
Logged
Maxunit
Guest
« Reply #13 on: September 03, 2009, 16:40 »

Erm...maybe not..

Now it exports way less content as it has done before...only 43 textures instead of a shitload...missing all textures from the armors, weapons etc...

It shows an error tho..

Code:
******** GP_S8GameShared.xxx ********

WARNING: BoolProperty "UMaterial3::bAllowFog" was not found
WARNING: BoolProperty "UMaterial3::bAllowFog" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithMorphTargets" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithMorphTargets" was not found
WARNING: BoolProperty "UMaterial3::bAllowFog" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithMorphTargets" was not found
WARNING: BoolProperty "UMaterial3::bUsedWithMorphTargets" was not found
WARNING: BoolProperty "USkeletalMesh::bUseSimpleBoxCollision" was not found
WARNING: BoolProperty "USkeletalMesh::bForceCPUSkinning" was not found
WARNING: ArrayProperty "USkeletalMesh::ClothBones" was not found
WARNING: BoolProperty "USkeletalMesh::bEnableClothBendConstraints" was not found
WARNING: BoolProperty "USkeletalMesh::bEnableClothDamping" was not found
WARNING: FloatProperty "USkeletalMesh::ClothBendStiffness" was not found
WARNING: FloatProperty "USkeletalMesh::ClothDensity" was not found
WARNING: FloatProperty "USkeletalMesh::ClothDamping" was not found
WARNING: IntProperty "USkeletalMesh::ClothIterations" was not found
WARNING: FloatProperty "USkeletalMesh::ClothFriction" was not found
WARNING: BoolProperty "USkeletalMesh::bUseSimpleLineCollision" was not found
WARNING: BoolProperty "USkeletalMesh::bUseSimpleBoxCollision" was not found
WARNING: BoolProperty "USkeletalMesh::bUseSimpleLineCollision" was not found
ERROR: assertion failed: H.Tag == PACKAGE_FILE_TAG

FCompressedChunkHeader<< <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- UTexture2D::Decompress <- ExportTga <- ExportObject:Texture2D'CAPBase_D' <- Main
Logged
Gildor
Administrator
Hero Member
*****
Posts: 5653



View Profile WWW
« Reply #14 on: September 03, 2009, 16:43 »

Ok, I understand ...
Packages for this game are cooked incorrectly.
I think I'll disable new code. Low-res textures are better than crash ...
Logged
Pages: [1] 2 3 Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS