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Author Topic: Drakengard 3  (Read 19566 times)
Baron Vla
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Re: Drakengard 3
« Reply #30 on: May 12, 2018, 03:28 »

Woah, it actually worked...?

I just turned one of those VO .xxx files into a .wav and I was able to play it on my computer. Huh. That was surprisingly easy.
« Last Edit: May 12, 2018, 04:31 by Baron Vla » Logged
Baron Vla
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Re: Drakengard 3
« Reply #31 on: June 16, 2018, 21:16 »

Hi I have a different issue now, I've decided to try exporting some of the models to Blender.

However, I ran into the UV map problem. For reference, the UV map here:

Different colors for different UV channels it seems

When I export it to Blender, using the psk tools from here, I get this instead:

That only the first channel is used is one thing, but the UV channels from the other materials aren't imported into Blender. Is there any way to work around this problem? I only use Blender though since I already used up my trial for 3ds Max and I don't want to buy it.

I used build 730 of UModel if that helps.
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Gildor
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Re: Drakengard 3
« Reply #32 on: June 16, 2018, 22:10 »

It doesn't matter so much which umodel you're using for UE3 game. The only stuff changed recently is "Rocket League" support. Regarding Blender, I have no idea.
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