Gildor's Forums

Author Topic: Infinity Blade 3 - IOS  (Read 3244 times)
NoDowt
Newbie
*
Posts: 1


View Profile
Infinity Blade 3 - IOS
« on: February 03, 2014, 16:28 »

Its been a while since I've poked around in umodel, but recently started looking around at the meshes for Infinity Blade 3 on IOS.

There seems to be a lot of meshes which umodel isn't able to map the textures onto; however it does display the associated 2D textures when switching through the objects in the package.
Is this something that could be fixed, or am I just missing something when launching umodel?

Cheers
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
Re: Infinity Blade 3 - IOS
« Reply #1 on: February 03, 2014, 17:19 »

That's normal situation I think. Probably materials are mapped in scripts or in mesh components.
Logged
Awesome
Newbie
*
Posts: 15


View Profile
Re: Infinity Blade 3 - IOS
« Reply #2 on: October 27, 2015, 00:10 »

hi

i cant export sounds from this game.
same problem in Infinity Blade 2 but no problem in Infinity Blade 1.

how to fix?

thanx.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS