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Author Topic: Help with potential XCOM:EU level modding  (Read 2267 times)
Krazyguy75
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« on: July 10, 2014, 14:24 »

So, in case you didn't know, Firaxis decided to make XCOM Enemy Unknown incredibly complicated to mod. We've made some progress in coding, but as a level designer, hex coding is not my area of expertise. Given that you (Gildor) are the only person I know of to work on UE model viewing to that level, I was wondering if you could provide some insight as to how one could reverse engineer that mess into something workable.
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Gildor
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« Reply #1 on: July 10, 2014, 14:25 »

I'm not working in modding area. For modding, I'd recommend you to look at ME3 Explorer project.
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Krazyguy75
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« Reply #2 on: July 10, 2014, 14:40 »

I'm not working in modding area. For modding, I'd recommend you to look at ME3 Explorer project.

Wow, that was an unexpectedly swift reply. Thank you for your answer, I'll take a look at that shortly.
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