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Author Topic: G.O.W III Emissive Map Help?  (Read 2437 times)
Ecelon
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« on: August 03, 2014, 09:07 »

I'm ripping the models from Gears Of War III, and I'm having trouble texturing them correctly. Specifically, the Emissive maps.

Each character has a Diffuse, Emissive, Normal, Specular and some map that begins with M. I know that the M map should be used in conjuction with the Emissive map[ Detail map for Carmine ]. I'm currently using Blender 2.49b and am hoping someone can help me resolve this mind boggling dilemma. I have googled countless tutorials, and have not come across anything. I can't watch videos either, as I've used my bandwidth up for the month, which really limits me doing this. Thank you in advance.

Here is a link, to download the saved .blend file of Anya
http://1drv.ms/1qSmzXC

[вложение удалено Администратором]
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Dreadfred
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« Reply #1 on: September 04, 2014, 18:59 »

http://www.gildor.org/smf/index.php/topic,1016.45.html or http://udn.epicgames.com/Three/CroppedEmissiveAssistant.htmlThe map that begins with m is a mask,
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