I'm ripping the models from Gears Of War III, and I'm having trouble texturing them correctly. Specifically, the Emissive maps.
Each character has a Diffuse, Emissive, Normal, Specular and some map that begins with M. I know that the M map should be used in conjuction with the Emissive map[ Detail map for Carmine ]. I'm currently using Blender 2.49b and am hoping someone can help me resolve this mind boggling dilemma. I have googled countless tutorials, and have not come across anything. I can't watch videos either, as I've used my bandwidth up for the month, which really limits me doing this. Thank you in advance.
Here is a link, to download the saved .blend file of Anya
http://1drv.ms/1qSmzXC[вложение удалено Администратором]