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Author Topic: Unreal Engine 4 support  (Read 65144 times)
ClubOn
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« Reply #75 on: November 09, 2016, 19:41 »

Just for your info Guys

Now animation of Street Fighter V is supported, just follow the video of gildor https://youtu.be/KSZaX0YQ2qg?list=PLJROJrENPVvK-V8PCTR9qBmY0Q7v4wCym

I use :
- Street Fighter V Beta version
- Override >>> Unreal ungine 4 >>> 4.06  (guldor I gess SFV is 4.6 version of UE)
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Gildor
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« Reply #76 on: November 09, 2016, 21:40 »

Thank you!
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ClubOn
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« Reply #77 on: November 10, 2016, 21:24 »

Great Uptade dude for sure !

I just tried to export Mortal Kombat X anims with your new version but still crash.... any suggestions? Or those anims system have no way to get extracted  Undecided
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Gildor
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« Reply #78 on: November 10, 2016, 22:04 »

Isn't MK X UE3 game?
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ClubOn
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« Reply #79 on: November 10, 2016, 23:54 »

Quote
Isn't MK X UE3 game?

Yes Yes it is !! The deal is with Mortal Kombat X everything can be export except animations... And I was thinking that since Street Fighter V is the same type of game well maybe you found the way to also get MK X anims extractable with this new version of UEViewer  Grin .

Well that's why I tried before asking... But if there is no way there is no way... UEViewer Rocks anyway dude.
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Gildor
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« Reply #80 on: November 10, 2016, 23:58 »

"Same type" but different company and different engine.
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ClubOn
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« Reply #81 on: November 11, 2016, 12:29 »

Ok thanks.
Well maybe one day ! keep on !
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Gildor
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« Reply #82 on: November 20, 2016, 16:29 »

Hi guys. UModel got a few useful updates for UE4 support. One of the most noticeable - new directory layout for exported UE4 assets. Please watch the video for comparison between old and new UModel export!

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MReaper
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« Reply #83 on: November 20, 2016, 20:58 »

Nice one man, keep on it.  Wink  Grin
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« Reply #84 on: November 27, 2016, 22:08 »

Hello Gildor, thanks for the amazing UE4 support Smiley

I know that paragon animations are not 100% supported but noticed on some heroes like twinblast the error when trying to load anims is:

Missing ACF_Fixed32NoW compression.

Is this just missing the actual code to decompress the animations or anything more indepth? if its just the compression i might try fixing it using a custom build of umodel for paragon
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Gildor
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« Reply #85 on: November 27, 2016, 22:18 »

Hi.
Some animations in PARAGON has garbage inside. So UModel reads compression method value, and it contains something wrong, something what doesn't exist. I've spent some time playing with it, and found a problem - but I can't fix it without breaking other games. Right now I'm waiting either for update in UE4 codebase to see what they did there, or for update in PARAGON's engine binaries where probably this problem will be fixed (update for full 4.14 version). Anyway, latest UModel crashes with PARAGON meshes, because PARAGON uses some "mid-air" engine version again: between 4.13 and 4.14.
BTW, for the future, please post messages about this game in special thread.
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« Reply #86 on: November 27, 2016, 22:22 »

Hi.
Some animations in PARAGON has garbage inside. So UModel reads compression method value, and it contains something wrong, something what doesn't exist. I've spent some time playing with it, and found a problem - but I can't fix it without breaking other games. Right now I'm waiting either for update in UE4 codebase to see what they did there, or for update in PARAGON's engine binaries where probably this problem will be fixed (update for full 4.14 version). Anyway, latest UModel crashes with PARAGON meshes, because PARAGON uses some "mid-air" engine version again: between 4.13 and 4.14.
BTW, for the future, please post messages about this game in special thread.

Okay that is no problem, i am learning the codebase so i will try to make a hack to make the anims load until this is fully resolved, thanks again Smiley
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Gildor
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« Reply #87 on: December 03, 2016, 00:00 »

Unreal engine 4.14 is fully supported.
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brutalace
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« Reply #88 on: December 19, 2016, 10:30 »

Hi,

Is there any chance that support for PSK with eight weights per vertex will come soon ?
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Gildor
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« Reply #89 on: December 19, 2016, 10:35 »

Hi.
This is not planned for the nearest future. UModel supports only 4 weights per vertex, all other meshes are recomputed to use 4 weights. I saw a pair of problematic meshes in PARAGON, unfortunately this game is not fully supported at the moment (it requires older UModel to work), so I can't fix these problems right now. If you have a mesh with problems, which is openable with current UModel version, it would be nice if you could send it to me.
Do you really need 8 weights per vertex?
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