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Author Topic: blending animations me3  (Read 2669 times)
subzerinol
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« on: March 26, 2015, 05:17 »

Hi all, I just want ask if there is a way(not by hand I mean) to blend two animations like for example run then jump then shot with rifle to create a seamless animation for machinimas...Thank you!
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stonecoldnuts
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« Reply #1 on: March 26, 2015, 23:29 »

Try this: https://www.youtube.com/watch?v=KprHpS0ZFv0
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subzerinol
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« Reply #2 on: March 27, 2015, 03:09 »

Thanks for the reply dude, matinee offers this chance yes but unfortunately I'm working in max and I'll render my machinima with v-ray...that is why I hope there is a fast way to blend those animations seamless in max maybe with some plugin  Grin thank you
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stonecoldnuts
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« Reply #3 on: March 27, 2015, 10:58 »

You can export any sequence you make in UDK/matinee out as an FBX file...facial animation and everything...just sayin' Smiley
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subzerinol
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« Reply #4 on: March 28, 2015, 02:39 »

This is great....I ll try downloading it!Thank you!
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subzerinol
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« Reply #5 on: March 29, 2015, 00:10 »

Just another thing, as I said befor, I use 3d max for render and I need to prepare the scene in it; now i can combine animations but I cant tell actorXimporter to afflict this or that skeletal mesh...I could export as fbx and reimport skeletalmesh by skeletalmesh but to create a believable animation with more that one subject I have to try and retry so this solution is not good for me. I m looking for another solution!Thank you!
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