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Author Topic: Kholat  (Read 11041 times)
1212aaa
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« on: June 12, 2015, 08:44 »

http://store.steampowered.com/app/343710
This new game on steam runs with unreal, but using EU viewer crashes. Is possible support for this game?


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Gildor
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« Reply #1 on: June 12, 2015, 10:07 »

What error message do you have with UModel?
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1212aaa
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« Reply #2 on: June 12, 2015, 12:16 »

use Umodel try engine versions (4.0, ... 4.7) with this game





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Gildor
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« Reply #3 on: June 12, 2015, 16:38 »

Nice, that's the first game with compressed PAK files. Unfortunately the game doesn't look interesting to me for purchasing it on Steam.
I'll try to simulate creation of compressed pak in "pure" Unreal engine.
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Gildor
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« Reply #4 on: June 12, 2015, 18:49 »

I've added support for compressed pak files. Could you try this game again, please?
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fil1969
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« Reply #5 on: June 12, 2015, 21:05 »

I've added support for compressed pak files. Could you try this game again, please?
works great to me.. overide ue4 - ue4.7 why ue4.8?
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Gildor
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« Reply #6 on: June 12, 2015, 22:01 »

I've added support for compressed pak files. Could you try this game again, please?
works great to me.. overide ue4 - ue4.7
nice
Quote
why ue4.8?
sorry?
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fil1969
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« Reply #7 on: June 12, 2015, 22:05 »

I've added support for compressed pak files. Could you try this game again, please?
works great to me.. overide ue4 - ue4.7
nice
Quote
why ue4.8?
sorry?

in your last Umodel update there's an option "override" "ue4.8" why? i thought was a fix for this game.. but since works with UE4.7 i asked why ..Smiley
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Gildor
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« Reply #8 on: June 12, 2015, 22:32 »

Here's today's readme entry:
Code:
12.06.2015
- added support for compressed UE4 pak files

So what confused you exactly?
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1212aaa
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« Reply #9 on: June 13, 2015, 03:46 »

Failed to allocate 11185908 bytes
appMalloc:size=11185908 <- SerializeCompressed <- FPakFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader:Kholat/Content/Kholat/Environment/en_Buildings_03/Textures/t_en_WoodPainted_01_01_d.uasset <- UnPackage::UnPackage:Kholat/Content/Kholat/Environment/en_Buildings_03/Textures/t_en_WoodPainted_01_01_d.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage:Kholat/Content/Kholat/Environment/en_Buildings_03/Textures/t_en_WoodPainted_01_01_d.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=357
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Gildor
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« Reply #10 on: June 13, 2015, 10:03 »

This sounds like your system went out of memory. Are you trying to load all files from the game at the same time?
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1212aaa
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« Reply #11 on: June 13, 2015, 10:49 »

yes.but my pc 8G Memory


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Gildor
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« Reply #12 on: June 13, 2015, 10:59 »

yes.but my pc 8G Memory
It doesn't matter - UModel is 32-bit application, so it can't use more than 3Gb of memory.
When you're loading packages and getting "unable to allocate memory" error - just look at progress window (shown you one of your screenshots) and look at memory use value.

Regarding to screenshots, there's a different error - some mesh has too many UV sets (texture coordinates), this is not supported by UModel yet - primarily because I don't have sample asset files for testing.
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1212aaa
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« Reply #13 on: June 13, 2015, 11:04 »

only one packages


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Gildor
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« Reply #14 on: June 13, 2015, 12:43 »

Could you save packages with "8 UV sets" etc errors, please? (and send them to me)
I've just added an option for UI which allows to do that - see http://www.gildor.org/smf/index.php/topic,2468.msg19018.html#msg19018
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