I saw after the post a comparison view about the two subzero model's texture TGA in faststone viewer , and i found that, the downloaded version is edited in some part of the diffuse map, but why the hell an edited, after photoshopped texture looks more similar of the ingame character's look than the original texture map which was extracted immediately from the game???
I really don't understand. Sorry if I am wrong about this, but I presumed that, UE viewer is a tool which can extract the fully original character + texture from the game, and after that, when I export it to xnalara, it's look exactly the same as in the game.
What is the reason why the ingame character models looks other , different colou in some parts than the extracted one? Whats the game developers trick about it? I don't understand the " principle of operation" of the original game, the UE viewer, and the uploaded extracted models from the internet.
Last question: Can UE viewer ensure the same look quality of any extracted model from any game as on the ingame view?
If not, what kind of parts are missing to get the exactly same look? why an ingame model looks better, whats the gimmick?