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Author Topic: Street Fighter V  (Read 67118 times)
robirob
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« Reply #120 on: November 05, 2017, 14:34 »

Yaaaay  Cheesy thanks so much man.


* yaay.jpg (99.92 KB, 1366x768 - viewed 1009 times.)
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MisterPrawn
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« Reply #121 on: January 18, 2018, 02:58 »

With the update of Street Fighter V Arcade Edition, I'm trying to use Umodel on it, but opening anything in the update gives me this error message:
Code:
Unable to open file /StreetFighterV/Content/Chara/Z26/SkelMesh/01/Mesh/Z26_01.uasset
FFileArchive::OpenFile <- FFileReader::FFileReader:/StreetFighterV/Content/Chara/Z26/SkelMesh/01/Mesh/Z26_01.uasset <- UnPackage::CreateLoader:/StreetFighterV/Content/Chara/Z26/SkelMesh/01/Mesh/Z26_01.uasset <- UnPackage::UnPackage:/StreetFighterV/Content/Chara/Z26/SkelMesh/01/Mesh/Z26_01.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage:/StreetFighterV/Content/Chara/Z26/SkelMesh/01/Mesh/Z26_01.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=646

Possible update to UE Viewer in the future would be nice, if possible. Thanks!
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Gildor
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« Reply #122 on: January 18, 2018, 10:15 »

I think you're opening encrypted files.
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TerryXX
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« Reply #123 on: April 10, 2018, 19:50 »

Hi Gildor, with the latest patch something strange happens with Umodel, can very well read the pak files but if they are unpacked you have this error:
Serializing behind stopper (975+4 > 975)
FFileReader::Serialize:File=CM_CNL_EyeLens_Common.uasset <- FArchive::ByteOrderSerialize <- UnPackage::SerializeFName:pos=00000975 <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- LoadObject:MaterialInstanceConstant'CM_CNL_EyeLens_Common.CM_CNL_EyeLens_Common', pos=975, ver=434/0 (unversioned), game=ue4.7 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=710
 
It only happens when trying to open a model, with the textures there is no problem, I think it's a simple thing to fix but if by chance you need files let me know, thx.
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Gildor
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« Reply #124 on: April 10, 2018, 22:39 »

Hi,
Could you please upload sample files somewhere? I don't have any error with files which I have.
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TerryXX
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« Reply #125 on: April 11, 2018, 01:08 »

I have also included my script for quickbms but I've used it until now and it has always worked well.
https://www.dropbox.com/s/vrjs32ujc89g08u/01.rar?dl=0
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Gildor
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« Reply #126 on: April 24, 2018, 13:52 »

Sorry for delay. I've looked at the problem files. There's a problem with uasset decryption, it didn't went well.

Did you use QuickBms script or UModel for decryption? If QuickBms - could you try opening pak files directly in UModel?
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gilbor
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« Reply #127 on: April 30, 2018, 18:13 »

hi,

i know its a bit much to ask this but .. is it possible to have all (at least Chun Li and/or Cammy) animation's in .fbx  .collada in a zip ?    Kiss

 Grin Grin
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TerryXX
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« Reply #128 on: April 30, 2018, 22:28 »

Hi Gildor, I made a few attempts: I use only the Umodel with this key _aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl for open the original file pak result same error, I try the QuickBms script same error plus the materials do not work now I'll explain better.
The original materials could be modified to be able to load custom textures, now if you use these "new" materials the game crashes.
I try to ask on the forum of QuickBms if someone can edit the script in order to make the materials work again.
If you need more files just tell me, thx man.

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Gildor
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« Reply #129 on: May 01, 2018, 00:23 »

Could you upload some small pak file with error somewhere?
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gilbor
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« Reply #130 on: May 01, 2018, 01:11 »

is it possible ?
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TerryXX
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« Reply #131 on: May 01, 2018, 16:17 »

This is one pak with strange error hierarchy https://www.dropbox.com/s/0jw8eu0rv1b5usd/pakchunk50-WindowsNoEditor.pak?dl=0
Now I'm looking for a file where there are some characters and then I'll link it to you.
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Gildor
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« Reply #132 on: May 01, 2018, 16:21 »

I don't have any error with this pak file.
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TerryXX
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« Reply #133 on: May 01, 2018, 16:44 »

Try this https://www.dropbox.com/s/zah0ub8clguutlq/pakchunk21-WindowsNoEditor.pak?dl=0
Maybe I understand what's wrong, in some characters they exchanged the material EyeLens with EyeLens_Common, I still try to find a file with these features.
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Gildor
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« Reply #134 on: May 01, 2018, 16:49 »

No problems either.
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