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Unreal engine 4
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Street Fighter V
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Topic: Street Fighter V (Read 67122 times)
brutalace
Newbie
Posts: 8
Re: Street Fighter V
«
Reply #75 on:
May 18, 2016, 09:52 »
I see, thank you for the reply, hope to see the normalization feature soon and thanks for the hard work
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riccochet
Newbie
Posts: 20
Re: Street Fighter V
«
Reply #76 on:
May 18, 2016, 14:07 »
Hi, Gildor, just wondering if you maybe considered adding in audio extraction support for Street Fighter V, I've tried every setting with the latest umodel and cant seem to extract anything. From what I see in a hex editor its the same .acb and .awb formats from SF4 and SFxT... but for the life of me I cant seem to extract it... not sure if maybe I'm doing something wrong.
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Gildor
Administrator
Hero Member
Posts: 7973
Re: Street Fighter V
«
Reply #77 on:
May 18, 2016, 14:40 »
UE4 audio is not yet supported.
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riccochet
Newbie
Posts: 20
Re: Street Fighter V
«
Reply #78 on:
May 18, 2016, 16:54 »
yet.. hmmm.. meaning there might be support in the future?
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Gildor
Administrator
Hero Member
Posts: 7973
Re: Street Fighter V
«
Reply #79 on:
May 18, 2016, 16:57 »
Yes.
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riccochet
Newbie
Posts: 20
Re: Street Fighter V
«
Reply #80 on:
May 18, 2016, 17:33 »
Awesome. Many thanks dude.
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Gildor
Administrator
Hero Member
Posts: 7973
Re: Street Fighter V
«
Reply #81 on:
May 22, 2016, 14:50 »
Quote from: brutalace on May 18, 2016, 09:52
I see, thank you for the reply, hope to see the normalization feature soon and thanks for the hard work
I've just pushed UModel with correct support for more than 4 weights. As I described before, extra weights are dropped, and remaining weights are re-normalized, so mesh appears correctly.
More info and shots:
http://www.gildor.org/smf/index.php/topic,2583.msg20771.html#msg20771
«
Last Edit: May 22, 2016, 15:02 by Gildor
»
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brutalace
Newbie
Posts: 8
Re: Street Fighter V
«
Reply #82 on:
May 22, 2016, 17:17 »
Hey Gildor,
Just wanted to say thanks for upgrading the UModel to normalize weights, much appreciated
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freemanpro
Full Member
Posts: 114
Re: Street Fighter V
«
Reply #83 on:
May 22, 2016, 20:20 »
subscribe to the post above , and continue to pray for will support animations for unreal 4
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Serena
Newbie
Posts: 31
Re: Street Fighter V
«
Reply #84 on:
November 19, 2016, 11:27 »
Thanks Gildor for the biggest update which finally support animation.
But I had a problem while exporting animation,Umodel crashes all the time if I export multiple animation(more than 40 anin).And I only have one animation exported while I export multiple animation at the same time.
Here are what I got:
Memory: bad allocation size 725614640 bytes
appMalloc:size=725614640 (total=31 Mbytes) <- FArray::Empty:-163839999 x 48 <- TArray::Serialize:0/0 <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'CMY_BAS_BACKWARD.CMY_BAS_BACKWARD', pos=4C9C, ver=413/0 (unversioned), game=10007 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=501
Any idea what's wrong with it?
And the other problem is that the name of animation is saved as something like *_skeleton#.psa instead of its orginal names.
Ex,CMY_BAS_BACKWARD_COUCH will saved as CMY_skeleton1.psa.Any fix on that?
Thanks!
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Gildor
Administrator
Hero Member
Posts: 7973
Re: Street Fighter V
«
Reply #85 on:
November 19, 2016, 12:06 »
Quote from: Serena on November 19, 2016, 11:27
Thanks Gildor for the biggest update which finally support animation.
But I had a problem while exporting animation,Umodel crashes all the time if I export multiple animation(more than 40 anin).And I only have one animation exported while I export multiple animation at the same time.
Here are what I got:
Memory: bad allocation size 725614640 bytes
...
Any idea what's wrong with it?
Send me the animation and skeleton files (and perhaps corresponding skeletal mesh). A few other animations would be great too - both "correct" and "bad".
Quote
And the other problem is that the name of animation is saved as something like *_skeleton#.psa instead of its orginal names.
Ex,CMY_BAS_BACKWARD_COUCH will saved as CMY_skeleton1.psa.Any fix on that?
1. "skeleton" object works as a replacement for UE3's AnimSet for UE4 games in UModel, so psa file is exported from Skeleton object
2. did you see my video showing how to export animations from UE4 games? If no, please check it (look at
"tutorials" section
on this site, or facebook page, or
my youtube channel
)
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edwinsapa
Sponsor
Newbie
Posts: 14
Re: Street Fighter V
«
Reply #86 on:
November 27, 2016, 08:41 »
I bought Street Fighter 5 just to explore the assets I have followed this thread and I am having issues:
I was able to extract the encrypted .pak using UnrealPak.exe just fine;
I am able to see all .uasset files;
I open the latest version of ueviewer.exe (26 November, 2016 - 19:22);
I load any asset with ueviewer.exe and I get errors like:
Please, anybody to help me out?
Extracting the animations would be my 2016 dream becoming true
thanks
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Gildor
Administrator
Hero Member
Posts: 7973
Re: Street Fighter V
«
Reply #87 on:
November 27, 2016, 11:20 »
This uasset file is definitely damaged. I bet if you'll look at it with any Hex editor, you'll see that it is filled with a single number CD.
Logged
edwinsapa
Sponsor
Newbie
Posts: 14
Re: Street Fighter V
«
Reply #88 on:
November 27, 2016, 18:07 »
must be something wrong with UnrealPak then. but I don't understand how it was able to extract.
Logged
edwinsapa
Sponsor
Newbie
Posts: 14
Re: Street Fighter V
«
Reply #89 on:
November 27, 2016, 20:38 »
Quote from: Gildor on November 27, 2016, 11:20
This uasset file is definitely damaged. I bet if you'll look at it with any Hex editor, you'll see that it is filled with a single number CD.
Hi Gildor, can you give me some guideness how to check this? I am using Notepad++ with Hex editor to see the hex content of a .uasset file.
Do you believe if I edit the hex I can load it on uviewer?
thanks
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