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Author Topic: Street Fighter V  (Read 66963 times)
patopeixe
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« on: October 24, 2015, 04:39 »

Hello  Smiley
I can't seem to open the .pak in the Street Fighter V Beta, I get an error saying encrypted PAKs are not supported. So, no chance for SFV supports?  Cry
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Gildor
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« Reply #1 on: October 24, 2015, 09:08 »

Hello,
Yes, encrypted paks are not be supported, and not planned for support. UE4 uses "AES" encryption algorithm for that.
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Darko
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« Reply #2 on: October 24, 2015, 18:07 »

Hello,
Yes, encrypted paks are not be supported, and not planned for support. UE4 uses "AES" encryption algorithm for that.

The only way is that someone decrypts the pak.
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patopeixe
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« Reply #3 on: October 24, 2015, 22:58 »

Hello,
Yes, encrypted paks are not be supported, and not planned for support. UE4 uses "AES" encryption algorithm for that.

Alright, thanks anyawy  Smiley

The only way is that someone decrypts the pak.

How would one go about that?
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TFLAlexis
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« Reply #4 on: October 25, 2015, 06:16 »

I have overheard that the key to decrypt the PAKs is "KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI"...

You can probably use Unrealpak with the preprocessor macro AES_KEY set to "KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI"
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patopeixe
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« Reply #5 on: October 25, 2015, 18:12 »

Managed to open the models, but something's not right  Grin

« Last Edit: October 25, 2015, 18:18 by patopeixe » Logged
moogan
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« Reply #6 on: October 25, 2015, 20:43 »

Great job, I wonder how you did it.
I've tried everything I could, even trying out various 3d ripping software.
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Gildor
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« Reply #7 on: October 25, 2015, 20:49 »

So many people have registered today to post in this thread! I feel myself like outsider on my own forum Smiley
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moogan
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« Reply #8 on: October 25, 2015, 20:56 »

So many people have registered today to post in this thread! I feel myself like outsider on my own forum Smiley

Sorry, I'm really curious, because I've wasted 6 hours today trying to get anything... got only some texture files and spheres.. lots and lots of spheres. x)

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Gildor
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« Reply #9 on: October 25, 2015, 21:01 »

I can say that currently there's no code exists in UModel which was targeted to support some particular UE4 game. All games are supported "as is", with code created for support of "vanilla" UE4. But of course that signals that Epic did a great job with new engine, so companies don't need to modify anything at least with mesh formats for their own needs.
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patopeixe
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« Reply #10 on: October 25, 2015, 21:24 »

So many people have registered today to post in this thread! I feel myself like outsider on my own forum Smiley

Your fault for making an awesome tool  Grin

Anyway, even though the models weren't displaying correctly they exported fine. They're textured from what I gather but the costumes don't have color, so I assume they're set in-game through code for easier management of palette swaps. I could be completely wrong since I have no clue what the fuck I'm doing though  Grin Grin Grin

Complete rip of the models. Comes with all materials and textures. You will have to apply materials yourself though.

Where are the .uasset files?
I removed them because they were useless, since there are files that the models need that weren't in them. If you want .uasset files you need to have the game.

I downloaded the models before, should I download them again?
Yes! A lot of materials that weren't in last time are in now, like materials for character's bracelets, teeth, eyelashes and eyebrows. Nothing is left out this time.

What format are the models?
.fbx

How do I rip the models myself?
Step 1: Download the game.
Step 2: Download QuickBMS by Luigi Auriemma
Step 3: Use this QuickBMS script to extract the .pak file that comes with the game.
Step 4: Use Gidor's Umodel to extract models, materials and textures from the .uasset files.
Step 5: Open them in 3ds max and run the PSK importer script that comes with Umodel.
Step 6: Have fun :buckteeth:


https://mega.nz/#!yoBDXJrD!xSjEQJ17zPYkZB_OtgwpU3qPq11mqhfgRNO_o-z0dZc


https://mega.nz/#!Gwgn3I6Y!jqLgrdC4YOhEeU0t3KvzyItb1VbcQvhS1gqq0H4VO1c


https://mega.nz/#!C9p0AA6D!_sFxyb_lw03Adi4Mb5YPJ6wMLnHOovw8amFWpj4TymY


https://mega.nz/#!3pwSSJwT!nBVX6-hscvFypFjzQKLUfuqHW4KVOGFaVa4Lu8S9qsI


https://mega.nz/#!utRHma6Q!QpsM7Dw8n0PRDzhgAq3IYtjOokkoC2t0B-bW0WXhHsY


https://mega.nz/#!GkBXiA4K!CAteqLJMlJJSJylZPXZIUtmXazvTgNu-30DjTu3_3z8


https://mega.nz/#!ntYTCTrK!zjBjfbEDrg2XQXTPsK_sOQDu_oTE_LWGrybC7_1GKCU
« Last Edit: October 27, 2015, 07:37 by patopeixe » Logged
moogan
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« Reply #11 on: October 25, 2015, 21:32 »

:O This is awesome!

Kudos for getting it done. x)

Cammy fbx link is dead. Just so you know.
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patopeixe
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« Reply #12 on: October 25, 2015, 21:35 »

:O This is awesome!

Kudos for getting it done. x)

Cammy fbx link is dead. Just so you know.

Should be fixed now!  Wink
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Darko
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« Reply #13 on: October 25, 2015, 21:38 »

I was able to get cammy:



psk's are huge (3.6 megas) and geometry is better than sfIV crap.

Set UE4 to UE4.5 and you won't have problems to export Wink.
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moogan
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« Reply #14 on: October 25, 2015, 22:05 »

I don't mean to bother you, but would you please upload the other uassets too? That'd be really great.
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