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Author Topic: cant export from kite demo uasset  (Read 6321 times)
PiroKun
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« on: December 03, 2015, 15:29 »

hi! im trying to export some assets from kite demo uasset files, but i get this error:

Code:
E:\Mis Documentos\Documentos\Unreal Projects\FirstTest\Content\KiteDemo>umodel.exe -export -game=ue4.8 SM_Cliff01.uasset
 Found 273 game files (4 skipped)
 ******** SM_Cliff01.uasset ********
 *** ERROR: Serialized FString is not null-terminated
 FString<< <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=434/0 <-
 UnPackage::UnPackage:SM_Cliff01.uasset, ver=451/0, game=10009 <- UnPackage::Load
 Package:SM_Cliff01.uasset <- Main:umodel_version=413

What i'm doing wrong?
i know i can export from the engine itself, but i need the LOD too Sad

Thanks!
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Gildor
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« Reply #1 on: December 03, 2015, 15:40 »

Please try without overriding game to UE4.8.
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PiroKun
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« Reply #2 on: December 03, 2015, 16:09 »

yeah, i read that in other post, but looks like i dont know how to do it

i tried this: umodel.exe -export -game=ue4.8 SM_Cliff01.uasset

so... "-game=ue4.8" is fot that, or not?
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Gildor
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« Reply #3 on: December 03, 2015, 16:14 »

It's for situation when umodel crashes with "unversioned packages are not supported" message. If it works without version override, it should be started "as is".
Note that you may override version from UI, i.e. command line can be used, but not required.
A question: are you opening baked (cooked, binary) version of the Kite demo, you you downloaded a version for editor?
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PiroKun
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« Reply #4 on: December 03, 2015, 16:38 »

i just downloaded the free assets from the market
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Gildor
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« Reply #5 on: December 03, 2015, 16:51 »

You should work with cooked (runnable) version because editor uassets are not yet fully supported.
By the way, could you provide a pair of uasset files so I could improve editor package support?
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PiroKun
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« Reply #6 on: December 03, 2015, 18:27 »

of course
uploading....

i'll try with the coocked version Smiley
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PiroKun
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« Reply #7 on: December 03, 2015, 19:21 »

http://www.mediafire.com/download/3gl3evvd23r1ere/Cliff01.rar

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Gildor
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« Reply #8 on: December 03, 2015, 20:14 »

I've just tried these packages. They works fine, not taking into account crash with StaticMesh because editor's StaticMesh is not yet supported.
Regarding your crash, you should remove "-game=ue4.8" because these assets
1) saved with version information
2) saved with UE4.7, not 4.8.
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PiroKun
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« Reply #9 on: December 09, 2015, 21:36 »

thanks! i tried with the cooked version and is all ok Smiley

but when i try with the store assets, i only get very tiny 1x1px textures Sad
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PiroKun
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« Reply #10 on: December 09, 2015, 23:13 »

i have other problem now Sad
with the UI its all ok, but i need the lods. so i tried with console commands and show this error:
Code:
******** KiteDemo-WindowsNoEditor.pak ********
*** ERROR: Wrong tag in package: 00000000
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:KiteDemo-WindowsNoEditor.p
ak, ver=100000/0, game=0 <- UnPackage::LoadPackage:KiteDemo-WindowsNoEditor.pak
<- Main:umodel_version=413
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Gildor
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« Reply #11 on: December 09, 2015, 23:25 »

Pak files are not packages, you should not open it directly. Just supply path where pak file located to UModel, and it will be mounted automatically.
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PiroKun
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« Reply #12 on: December 09, 2015, 23:45 »

oh okok, its working!
thanks Smiley
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