Hello there,
I am pretty new to all this and I have been experimenting a bit after following some guides on how to extract Textures and Models from ME3.
For doing so I created a .bat like the following: (In the picture:
http://puu.sh/lLHLA/40d27efb29.png "Extract")
.\CookedPC\umodel.exe -export -all BioH_Garrus_00_Explore.pcc
pauseThe ".\CookedPC\umodel.exe" leads to my umodel.exe:
http://puu.sh/lLHMw/2008544411.pngWhen I execute the .bat, I get the following error:
******** Loading object Texture2D'BioH_Garrus_00_Explore.TUR_HED_PROGarrus_Norm' ********
ERROR: Struct "UTexture2D": float UnpackMin[4]: invalid index 4
ReadProperty:(UTexture2D.UnpackMin, TagPos=4A058B) <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize <- UTexture2D::Serialize <- LoadObject:Texture2D'BioH_Garrus_00_Explore.TUR_HED_PROGarrus_Norm', pos=4A05A3, ver=684/194, game=8004 <- UObject::EndLoad <- LoadWholePackage:BioH_Garrus_00_Explore <- Main:umodel_version=413
And yes, I have been experimenting a lot with adding a path and several other options to make it work (I may have used them incorrectly though) and I always get that exact same error. Just so you are able to respond more accurately: I have placed a copy of the "BioH_Garrus_00_Explore.pcc" in the same folder as the umodel.exe and the rest of the game files are in "\BIOGame\CookedPCConsole", in case that helps you help me ;)
I would be thankful for any help! :)