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Author Topic: PARAGON  (Read 50381 times)
Gildor
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« Reply #105 on: January 31, 2017, 21:00 »

Hi,
I've updated PARAGON and tried UModel with new files. Yes, some files in updated pak are encrypted. Good news is that not all files, but just 78 of them (from over 42k). I've changed UModel's logic so now it won't crash when it will notice encrypted file, but will simply ignore such files. Now UModel can open PARAGON assets again.
Bad news (well, not so bad, at least not critical): PARAGON got engine update, and they've changed SkeletalMesh format. So, skeletal meshes won't work until I'll fix them.
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pewposterous
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« Reply #106 on: January 31, 2017, 21:02 »

Thanks for the quick updates. Much appreciated
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Gildor
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« Reply #107 on: February 01, 2017, 13:16 »

UE4.15 support has been updated. PARAGON will work again, however some other games like UT4 will stop working (until their engines will be updated).
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pewposterous
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« Reply #108 on: February 01, 2017, 13:51 »

Thanks, working great!
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kai_joshu
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« Reply #109 on: February 04, 2017, 17:34 »

So...new here. Would it be odd that I joined this forum for 1 question? Well, I will probably have more later. Anywho...

First off, awesome job. If I find a proper thread for a post like that, I'll use it LOL

Secondly...just downloaded UModel, and I have to say I am confused...but getting it bit by bit. Some models load just fine, but others...well...

Here is what I get when trying to load Gideon (RiftMage)

FMultisizeIndexContainer<< <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'RiftMage.RiftMage', pos=3679E1, ver=511/0 (unversioned), game=10010 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_version=547

Any ideas? Or did I miss something in previous posts? I attempted to find an answer, but nothing came up similar.
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Gildor
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« Reply #110 on: February 04, 2017, 18:10 »

Fixed. Thank you for report.
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kai_joshu
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« Reply #111 on: February 05, 2017, 11:28 »

Sweet! Got him exported, now I'm hitting a vertex bug...hmm...prossibly something on my end. Awesome, again.
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« Reply #112 on: February 08, 2017, 01:25 »

I noticed most animations still have the garbage data inside and i doubt its going to change soon :/.

Tried editing umodel myself but i sadly don't have the time to fully understand the UE4 Anim Format yet. Would you be interested in adding a hack to work around the garbage data? I would also donate some money for this task. Just curious if its too time consuming or a easy fix.

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Gildor
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« Reply #113 on: February 08, 2017, 09:18 »

I noticed most animations still have the garbage data inside and i doubt its going to change soon :/.
I found just several animation tracks. Can't say "most animations".
I expected that
a) this is some change in PARAGON animation format which will appear in stock UE4 - not happened
b) this is some bug in PARAGON data cooker, and PARAGON has a fix for it, tried to dig into PARAGON executable - but it's encrypted
c) this is some bug in cooked data, but PARAGON is not crashed just because these animations are not used

Most likely, case c) I'm waiting for full re-cook of PARAGON data, where all bugs should go away. However I'm unsure if this will happen one day, because this game uses delta updates to minimize patch size.

Quote
Tried editing umodel myself but i sadly don't have the time to fully understand the UE4 Anim Format yet. Would you be interested in adding a hack to work around the garbage data? I would also donate some money for this task. Just curious if its too time consuming or a easy fix.
As usual, I'm not interested doing any changes just because some single game has bugs. Of course, this is Epic's game, but 1) it's a garbage game, and 2) it's in alpha stage. I'm using PARAGON just to verify that UModel works with the most recent version of UE4.
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esr911
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« Reply #114 on: February 10, 2017, 02:38 »

It too bad too, Paragon has everything going for it. Great models, great animation, UE4, but it's a shit game, I agree with Gildor.
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freakprince
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« Reply #115 on: February 15, 2017, 12:22 »

Animation not supported, textures not supported aswell. Basically nothing supported.
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Gildor
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« Reply #116 on: February 15, 2017, 12:52 »

Everything works well.
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freakprince
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« Reply #117 on: February 16, 2017, 00:32 »

I've followed your videos set the UE4 to 4.15 and most animations crash umodel and also the character model textures appear jagged up
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Gildor
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« Reply #118 on: February 16, 2017, 08:11 »

I think you didn't read this thread.
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Gildor
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« Reply #119 on: February 16, 2017, 20:36 »

I've added a fix for loading corrupted PARAGON animations. I'm not going to find a way of processing them, such animations are simply dropped. You'll notice a message in console and in notify.log.
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