March 28, 2024, 14:29
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: PARAGON  (Read 50379 times)
dantesai
Sponsor
Newbie
*
Posts: 30



View Profile
« Reply #90 on: December 16, 2016, 10:33 »

but where is find older version download page, i can't find in http://www.gildor.org/en/projects/umodel#files
as I mentioned, you just had to read a few posts above - http://www.gildor.org/smf/index.php/topic,2902.msg21604.html#msg21604
awesome
Logged

dantesai
Sponsor
Newbie
*
Posts: 30



View Profile
« Reply #91 on: December 16, 2016, 10:57 »

sadly,i use the special older version umodel,it unwork for static mesh,
Code:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'EditorCube.EditorCube', pos=18D9, ver=508/0 (unversioned), game=1000F <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=500
« Last Edit: December 16, 2016, 10:59 by dantesai » Logged

Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #92 on: December 16, 2016, 11:01 »

Which UE4 version did you chose in UI?
Logged
dantesai
Sponsor
Newbie
*
Posts: 30



View Profile
« Reply #93 on: December 16, 2016, 11:10 »

Which UE4 version did you chose in UI?
4.13\4.14 both tested
« Last Edit: December 16, 2016, 11:11 by dantesai » Logged

Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #94 on: December 16, 2016, 11:13 »

Please try 4.14.
Logged
dantesai
Sponsor
Newbie
*
Posts: 30



View Profile
« Reply #95 on: December 16, 2016, 11:22 »

Please try 4.14.
still crash
Code:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/3 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'Base_Wall_Piece_F_B.Base_Wall_Piece_F_B', pos=43467, ver=508/0 (unversioned), game=1000F <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=500
and...skeleton mesh both unwork
Code:
FPakFile::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serialize:162294/2080996617 <- FSkelMeshSection4<< <- TArray::Serialize:0/17 <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Sparrow.Sparrow', pos=9FDE3B, ver=508/0 (unversioned), game=1000F <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=500
« Last Edit: December 16, 2016, 11:31 by dantesai » Logged

Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #96 on: December 16, 2016, 11:43 »

I've checked UModel from github (build 500), both meshes you've tested worked well when I specified UE4 = 4.14.
Probably you have outdated PARAGON client - please try updating it.
Logged
dantesai
Sponsor
Newbie
*
Posts: 30



View Profile
« Reply #97 on: December 16, 2016, 12:22 »

I've checked UModel from github (build 500), both meshes you've tested worked well when I specified UE4 = 4.14.
Probably you have outdated PARAGON client - please try updating it.
OK
Logged

DoctorJew
Newbie
*
Posts: 4



View Profile
« Reply #98 on: January 03, 2017, 02:38 »

So how are textures actually extracted from Paragon? Tried exporting various uassets and managed to only find one color texture (for the face). All I can find are normals and weird RGB textures:

Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #99 on: January 03, 2017, 10:01 »

Did you hear about layered materials? This texture is a mask for mixing different layers.
Logged
Awesome
Newbie
*
Posts: 15


View Profile
« Reply #100 on: January 06, 2017, 17:35 »

hi.
i have problem for export o open some animation.
many of them are work fine but i have error for some.
for example:
Loading AnimSequence4 Melee_A from package OrionGame/Content/Characters/Heroes/ArcBlade/Animations/Launch_Anims/Melee_A.uasset
WARNING: StructProperty "UAnimSequence4::RawCurveData" was not found
Loading package: OrionGame/Content/Characters/Heroes/ArcBlade/Meshes/ArcBlade_Skeleton.uasset Ver: 508/0 Engine: 0 [Unversioned] Names: 275 Exports: 33 Imports: 3 Game: 1000F
Loading Skeleton ArcBlade_Skeleton from package OrionGame/Content/Characters/Heroes/ArcBlade/Meshes/ArcBlade_Skeleton.uasset
WARNING: ArrayProperty "USkeleton::Sockets" was not found
WARNING: ArrayProperty "USkeleton::SlotGroups" was not found
******** Loading object Skeleton'ArcBlade_Skeleton.ArcBlade_Skeleton' ********
*** ERROR: Unknown translation compression method: 4 (ACF_Fixed32NoW)
TransKeys <- PerTrackCompression <- USkeleton::ConvertAnims:Skel=ArcBlade_Skeleton Anim=Melee_A <- UAnimSequence4::PostLoad <- PostLoad:Melee_A <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=501


Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #101 on: January 06, 2017, 17:45 »

Hi.
This is normal situation. I've explained it here:
http://www.gildor.org/smf/index.php/topic,2583.msg21534.html#msg21534
Logged
1212aaa
Newbie
*
Posts: 24


View Profile
« Reply #102 on: January 10, 2017, 16:58 »

appMalloc:size=1997317468 (total=27 Mbytes) <- FArray::Empty:-191470819 x 12 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:/OrionGame/Content/Characters/Heroes/FallenAngel/Meshes/FallenAngel.uasset, ver=508/0, game=1000F <- UnPackage::LoadPackage:/OrionGame/Content/Characters/Heroes/FallenAngel/Meshes/FallenAngel.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=530

maybe PARAGON 4.15 now
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #103 on: January 10, 2017, 20:02 »

I've updated UModel to UE4.15 support.

This UE4 version was not released yet, so I'm supporting current state of the engine. PARAGON is now supported - again. You must override game to UE4.15. It is very likely that compatibility will be lost when UE4.15 will be released, and I'll add support for final version of the engine to the UModel.

Please note that some animations still crashes UModel - exactly like before. So, don't spam here and there about crashes.
Logged
pewposterous
Sponsor
Newbie
*
Posts: 15


View Profile
« Reply #104 on: January 31, 2017, 20:08 »

Hello!

Paragon just updated. 31st Jan 2017. Umodel no longer works. Tried both 4.14 and 4.15 override. Both give the same error

Fatal Error
Encrypted PAKs are not supported
Call Stack:
Quote
FPakEntry<< <- FPakVFS::ReadDirectory <- MountVFS <- RegisterGameFile:F:\Paragon/OrionGame/Content/Paks/OrionGame-WindowsClient.pak <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=F:\Paragon <- Main:umodel_version=545

Edit. You just released a new version of Umodel. Paragon working again. Damn your fast Cheesy

Edit 2. New Hero 'ice'. Mesh model gives this Error

Quote
Memory: bad allocation size 369193152 bytes
appMalloc:size=369193152 (total=29 Mbytes) <- FArray::Empty:-2139792124 x 48 <- TArray::Serialize:0/0 <- SerializeBulkArray <- FSkeletalMeshVertexBuffer4<< <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Ice.Ice', pos=DB4D1, ver=511/0 (unversioned), game=10010 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_version=546
« Last Edit: January 31, 2017, 20:58 by pewposterous » Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS