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Unreal engine 4
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PARAGON
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Topic: PARAGON (Read 50379 times)
dantesai
Sponsor
Newbie
Posts: 30
Re: PARAGON
«
Reply #90 on:
December 16, 2016, 10:33 »
Quote from: Gildor on December 16, 2016, 09:16
Quote from: dantesai on December 16, 2016, 06:32
but where is find older version download page, i can't find in
http://www.gildor.org/en/projects/umodel#files
as I mentioned, you just had to read a few posts above -
http://www.gildor.org/smf/index.php/topic,2902.msg21604.html#msg21604
awesome
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dantesai@foxmail.com
QQ:310617664
dantesai
Sponsor
Newbie
Posts: 30
Re: PARAGON
«
Reply #91 on:
December 16, 2016, 10:57 »
sadly,i use the special older version umodel,it unwork for static mesh,
Code:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'EditorCube.EditorCube', pos=18D9, ver=508/0 (unversioned), game=1000F <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=500
«
Last Edit: December 16, 2016, 10:59 by dantesai
»
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dantesai@foxmail.com
QQ:310617664
Gildor
Administrator
Hero Member
Posts: 7978
Re: PARAGON
«
Reply #92 on:
December 16, 2016, 11:01 »
Which UE4 version did you chose in UI?
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dantesai
Sponsor
Newbie
Posts: 30
Re: PARAGON
«
Reply #93 on:
December 16, 2016, 11:10 »
Quote from: Gildor on December 16, 2016, 11:01
Which UE4 version did you chose in UI?
4.13\4.14 both tested
«
Last Edit: December 16, 2016, 11:11 by dantesai
»
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dantesai@foxmail.com
QQ:310617664
Gildor
Administrator
Hero Member
Posts: 7978
Re: PARAGON
«
Reply #94 on:
December 16, 2016, 11:13 »
Please try 4.14.
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dantesai
Sponsor
Newbie
Posts: 30
Re: PARAGON
«
Reply #95 on:
December 16, 2016, 11:22 »
Quote from: Gildor on December 16, 2016, 11:13
Please try 4.14.
still crash
Code:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/3 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'Base_Wall_Piece_F_B.Base_Wall_Piece_F_B', pos=43467, ver=508/0 (unversioned), game=1000F <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=500
and...skeleton mesh both unwork
Code:
FPakFile::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serialize:162294/2080996617 <- FSkelMeshSection4<< <- TArray::Serialize:0/17 <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Sparrow.Sparrow', pos=9FDE3B, ver=508/0 (unversioned), game=1000F <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=500
«
Last Edit: December 16, 2016, 11:31 by dantesai
»
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dantesai@foxmail.com
QQ:310617664
Gildor
Administrator
Hero Member
Posts: 7978
Re: PARAGON
«
Reply #96 on:
December 16, 2016, 11:43 »
I've checked UModel from github (build 500), both meshes you've tested worked well when I specified UE4 = 4.14.
Probably you have outdated PARAGON client - please try updating it.
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dantesai
Sponsor
Newbie
Posts: 30
Re: PARAGON
«
Reply #97 on:
December 16, 2016, 12:22 »
Quote from: Gildor on December 16, 2016, 11:43
I've checked UModel from github (build 500), both meshes you've tested worked well when I specified UE4 = 4.14.
Probably you have outdated PARAGON client - please try updating it.
OK
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dantesai@foxmail.com
QQ:310617664
DoctorJew
Newbie
Posts: 4
Re: PARAGON
«
Reply #98 on:
January 03, 2017, 02:38 »
So how are textures actually extracted from Paragon? Tried exporting various uassets and managed to only find one color texture (for the face). All I can find are normals and weird RGB textures:
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Gildor
Administrator
Hero Member
Posts: 7978
Re: PARAGON
«
Reply #99 on:
January 03, 2017, 10:01 »
Did you hear about layered materials? This texture is a mask for mixing different layers.
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Awesome
Newbie
Posts: 15
Re: PARAGON
«
Reply #100 on:
January 06, 2017, 17:35 »
hi.
i have problem for export o open some animation.
many of them are work fine but i have error for some.
for example:
Loading AnimSequence4 Melee_A from package OrionGame/Content/Characters/Heroes/ArcBlade/Animations/Launch_Anims/Melee_A.uasset
WARNING: StructProperty "UAnimSequence4::RawCurveData" was not found
Loading package: OrionGame/Content/Characters/Heroes/ArcBlade/Meshes/ArcBlade_Skeleton.uasset Ver: 508/0 Engine: 0 [Unversioned] Names: 275 Exports: 33 Imports: 3 Game: 1000F
Loading Skeleton ArcBlade_Skeleton from package OrionGame/Content/Characters/Heroes/ArcBlade/Meshes/ArcBlade_Skeleton.uasset
WARNING: ArrayProperty "USkeleton::Sockets" was not found
WARNING: ArrayProperty "USkeleton::SlotGroups" was not found
******** Loading object Skeleton'ArcBlade_Skeleton.ArcBlade_Skeleton' ********
*** ERROR: Unknown translation compression method: 4 (ACF_Fixed32NoW)
TransKeys <- PerTrackCompression <- USkeleton::ConvertAnims:Skel=ArcBlade_Skeleton Anim=Melee_A <- UAnimSequence4::PostLoad <- PostLoad:Melee_A <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=501
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Gildor
Administrator
Hero Member
Posts: 7978
Re: PARAGON
«
Reply #101 on:
January 06, 2017, 17:45 »
Hi.
This is normal situation. I've explained it here:
http://www.gildor.org/smf/index.php/topic,2583.msg21534.html#msg21534
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1212aaa
Newbie
Posts: 24
Re: PARAGON
«
Reply #102 on:
January 10, 2017, 16:58 »
appMalloc:size=1997317468 (total=27 Mbytes) <- FArray::Empty:-191470819 x 12 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:/OrionGame/Content/Characters/Heroes/FallenAngel/Meshes/FallenAngel.uasset, ver=508/0, game=1000F <- UnPackage::LoadPackage:/OrionGame/Content/Characters/Heroes/FallenAngel/Meshes/FallenAngel.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=530
maybe PARAGON 4.15 now
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Gildor
Administrator
Hero Member
Posts: 7978
Re: PARAGON
«
Reply #103 on:
January 10, 2017, 20:02 »
I've updated UModel to UE4.15 support.
This UE4 version was not released yet, so I'm supporting current state of the engine. PARAGON is now supported - again.
You must override game to UE4.15.
It is very likely that compatibility will be lost when UE4.15 will be released, and I'll add support for final version of the engine to the UModel.
Please note that some animations still crashes UModel - exactly like before. So, don't spam here and there about crashes.
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pewposterous
Sponsor
Newbie
Posts: 15
Re: PARAGON
«
Reply #104 on:
January 31, 2017, 20:08 »
Hello!
Paragon just updated. 31st Jan 2017. Umodel no longer works. Tried both 4.14 and 4.15 override. Both give the same error
Fatal Error
Encrypted PAKs are not supported
Call Stack:
Quote
FPakEntry<< <- FPakVFS::ReadDirectory <- MountVFS <- RegisterGameFile:F:\Paragon/OrionGame/Content/Paks/OrionGame-WindowsClient.pak <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=F:\Paragon <- Main:umodel_version=545
Edit. You just released a new version of Umodel. Paragon working again. Damn your fast
Edit 2. New Hero 'ice'. Mesh model gives this Error
Quote
Memory: bad allocation size 369193152 bytes
appMalloc:size=369193152 (total=29 Mbytes) <- FArray::Empty:-2139792124 x 48 <- TArray::Serialize:0/0 <- SerializeBulkArray <- FSkeletalMeshVertexBuffer4<< <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Ice.Ice', pos=DB4D1, ver=511/0 (unversioned), game=10010 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_version=546
«
Last Edit: January 31, 2017, 20:58 by pewposterous
»
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