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Author Topic: Can we use extracted uasset  (Read 4919 times)
MSL
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Can we use extracted uasset
« on: April 29, 2016, 10:16 »

Hi Everyone,

I know there are multiple ways to extract uasset from .pak file.

What I wanted to know is, can we re-use these assets in Unreal directly? If I try to copy these uasset files into content folder and try to open Unreal Engine Editor crashes(all versions).

Thanks
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Gildor
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Re: Can we use extracted uasset
« Reply #1 on: April 29, 2016, 12:05 »

Hi. No, you can't due to Unreal engine architecture restrictions.
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MSL
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Re: Can we use extracted uasset
« Reply #2 on: April 29, 2016, 12:41 »

Thanks for reply Gildor,

I am not much into programming so these question might be silly.

Is your UModel/UE Viewer code based on Unreal engine source code?
Also, If we can open and view the uasset file from UModel/UE Viewer then what prevents it from opening in Unreal?
Can we not re-save uasset from Umodel/UE Viewer so that Unreal engine can directly detect or read it?

Thanks again
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Gildor
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Re: Can we use extracted uasset
« Reply #3 on: April 29, 2016, 12:45 »

I am not much into programming so these question might be silly.

Is your UModel/UE Viewer code based on Unreal engine source code?
No, this is absolutely different code base.
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Also, If we can open and view the uasset file from UModel/UE Viewer then what prevents it from opening in Unreal?
It simply doesn't have possibility to open cooked packages in editor. Or reuse packages from one game in another game. More details will be too technical, especially for people who are not familiar with UE programming.
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Can we not re-save uasset from Umodel/UE Viewer so that Unreal engine can directly detect or read it?
UModel doesn't have "save" functionality.
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