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Author Topic: [UE3] Lost Ark  (Read 66591 times)
TheDeadNorth
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Re: Lost Ark
« Reply #240 on: February 24, 2024, 04:19 »

Am I using an outdated version of UEViewer (LA BUILD) or is the file "LOD9LS7OEDEP1EBMOHOT5O.upk" still not able to be opened?

I've extracted every texture that's able to be extracted and I cannot find the textures for "Engraving Icons" so I just assume they're inside that file.. grrrrr
« Last Edit: February 24, 2024, 04:21 by TheDeadNorth » Logged
Brother
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Re: Lost Ark
« Reply #241 on: February 25, 2024, 15:38 »

Hi guys! I have a VK version of a game, their using another method of filenames obfuscation. Any know how to deobfuscating that? Maybe just need a different conversion table?

Example:
      Filename: 9G1MBIV4N1GZZEF4H0RG63S.upk
      Object: mn_cdkbo_00_ani_sk
      Class: SkeletalMesh

I'm uploaded a txt file which contains of all obfuscated names.
https://filebin.net/0m9xcpf33zob5wvw/LostArkNames.txt
« Last Edit: March 01, 2024, 15:40 by Brother » Logged
Brother
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Re: Lost Ark
« Reply #242 on: March 01, 2024, 15:40 »

Hmm, not all packages can be scanned...
Quote
LZ4_decompress_safe returned -11
appDecompress: CompSize=17609 UncompSize=47661 Flags=0x44 Bytes=7538 <- DecompressBlock: block=ED+44C9 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FString<< <- Name: 0 <- UnPackage::LoadNameTable3 <- UnPackage::UnPackage: ReleasePC/Packages/185TDNTNZS9YE9RD21SNDN1C1SYD29C9Y9K.upk, ver=868/16, game=lostark <- UnPackage::LoadPackage(info): ReleasePC/Packages/185TDNTNZS9YE9RD21SNDN1C1SYD29C9Y9K.upk <- ScanContent <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based

Version: umodel_lostark_v5.exe / Compiled Jul 7 2023 (build 1544 based) / VK Version of Game
File: https://filebin.net/0m9xcpf33zob5wvw/185TDNTNZS9YE9RD21SNDN1C1SYD29C9Y9K.upk
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TheDeadNorth
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Re: Lost Ark
« Reply #243 on: March 07, 2024, 21:29 »

Hi guys! I have a VK version of a game, their using another method of filenames obfuscation. Any know how to deobfuscating that? Maybe just need a different conversion table?

Example:
      Filename: 9G1MBIV4N1GZZEF4H0RG63S.upk
      Object: mn_cdkbo_00_ani_sk
      Class: SkeletalMesh

I'm uploaded a txt file which contains of all obfuscated names.
https://filebin.net/0m9xcpf33zob5wvw/LostArkNames.txt

There was a post where someone wrote a tool in Rust that deobfuscates the filenames. I'm a C# guy and was able to convert it and made my own program to convert the names of the files.

Here's your txt file converted:
https://filebin.net/jj1h2wo70c4bqw5u/deobfuscated.txt
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Serpicos
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Re: Lost Ark
« Reply #244 on: March 08, 2024, 20:39 »

having all the names deobfuscated could help with the meshes that miss textures?
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Brother
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Re: Lost Ark
« Reply #245 on: March 12, 2024, 23:55 »

TheDeadNorth
> Here's your txt file converted
Wow, thank you!)
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TheDeadNorth
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Re: Lost Ark
« Reply #246 on: March 14, 2024, 06:46 »

Np, ill release my program on GitHub when i get the chance to clean it up and make the repo
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shadowy
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Re: Lost Ark
« Reply #247 on: March 18, 2024, 11:20 »

Hi y'all, did anyone figure out how to export your lost ark character? I'd imagine it's something along the lines of reading the customization (.cus) files and combining assets in the right places. Are character customization options common across UE or completely unique to Lost Ark? Any help is greatly appreciated!
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Nolife
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Re: Lost Ark
« Reply #248 on: April 03, 2024, 07:26 »

Np, ill release my program on GitHub when i get the chance to clean it up and make the repo
Can you send a new link? the old one isnt working
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Drawing
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Re: Lost Ark
« Reply #249 on: April 04, 2024, 19:18 »

Hi guys! I have a VK version of a game, their using another method of filenames obfuscation. Any know how to deobfuscating that? Maybe just need a different conversion table?

Example:
      Filename: 9G1MBIV4N1GZZEF4H0RG63S.upk
      Object: mn_cdkbo_00_ani_sk
      Class: SkeletalMesh

I'm uploaded a txt file which contains of all obfuscated names.
https://filebin.net/0m9xcpf33zob5wvw/LostArkNames.txt

Any chance of reupload the deobfuscated names?
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:Dim0s
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Re: Lost Ark
« Reply #250 on: April 04, 2024, 22:05 »


Any chance of reupload the deobfuscated names?

CLICK

* upk_Names_deobfuscated.zip (353.88 KB - downloaded 148 times.)
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TheDeadNorth
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Re: Lost Ark
« Reply #251 on: April 07, 2024, 04:36 »

Np, ill release my program on GitHub when i get the chance to clean it up and make the repo
Can you send a new link? the old one isnt working

Ive uploaded a program to github. Theres a few things that need to be added but it should work as is.

https://github.com/Twigzie/Fantality-LostArkRenamer

Any issues, please open an issue on github, thanks!
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spiritovod
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Re: [UE3] Lost Ark
« Reply #252 on: April 11, 2024, 22:29 »

Since the topic got derailed from its original purpose a way too much, all posts with unrelated to umodel issues will be removed from the topic from now on (including modding) - except for renaming utilities, which are related to umodel usage, or actual contributions. If you want to discuss those things, create a separate topic in other forum sections. Thanks for your understanding.

All things from the base post at the first page are mentioned there only for references and could be outdated. Also please don't report problems with some packages in recent game versions, it's a known issue (but thanks to all who did it already, it's actually helpful).
« Last Edit: April 11, 2024, 22:35 by spiritovod » Logged
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