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Author Topic: Borderlands weapons models all combined  (Read 3890 times)
Mysta
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« on: September 21, 2016, 02:01 »

So I'm trying to pull a weapon model out but they're all combined into one 'object' and the normal methods I would use to split objects aren't working. I was curious if this is a limitation of umodel(when it saves to psk) or is there a known way to split this models out?

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Gildor
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« Reply #1 on: September 21, 2016, 02:03 »

I think you're using importer in a wrong way. May be you're trying to import multiple psk files into single scene.
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DENTNT
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« Reply #2 on: September 21, 2016, 07:55 »

objects really are in the same file as a weapon in the game is generated from the specific details, the script pulls them by name, and combine to form a random weapon
you have to manually take away
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Mysta
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« Reply #3 on: September 21, 2016, 19:17 »

Yeah it's actually in one thing, Just not sure how to manually pull them out. Any program I've tried so far just sees them as one object when I select.

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Gildor
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« Reply #4 on: September 21, 2016, 22:05 »

There's nothing bad neither with UModel nor with ActorX Importer. This is a very strange mesh. Perhaps different weapons masked with different materials.
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JWieger
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« Reply #5 on: February 14, 2017, 15:37 »

Follow this for seperating the meshes http://onyxibex.com/2014/09/borderlands-2-gestalts-conversion-to-3d-models/
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san
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« Reply #6 on: April 12, 2017, 04:44 »

Thanks a lot for that link! Now if aomeone can explain how to get the textures for the individual models that will be great. At least mesh for each guns can be extracted now..
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