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Author Topic: Borderlands: The Zombie Island of Dr. Ned  (Read 3785 times)
esr911
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Borderlands: The Zombie Island of Dr. Ned
« on: December 16, 2009, 07:55 »


******** dlc1_Anim_Zombie.upk ********

WARNING: StrProperty "UAnimSet::BodyClassName" was not found
AnimSet:Spitter_Zombie_Anims Seq:spitter_melee
  • hole (32) before RotTrack (KeyFormat=0)
ERROR: Unknown rotation compression method: 8
UAnimSet::ConvertAnims <- PostLoad:Spitter_Zombie_Anims <- UObject::EndLoad <- UnPackage::CreateExport:dlc1_Anim_Zombie.upk:358 <- LoadWholePackage <- Main


******** dlc1_Anim_Zombie.upk ********

WARNING: StrProperty "UAnimSet::BodyClassName" was not found
AnimSet:Spitter_Zombie_Anims Seq:spitter_melee
  • hole (32) before RotTrack (KeyFormat=0)
ERROR: Unknown rotation compression method: 8
UAnimSet::ConvertAnims <- PostLoad:Spitter_Zombie_Anims <- UObject::EndLoad <- UnPackage::CreateExport:dlc1_Anim_Zombie.upk:358 <- LoadWholePackage <- Main


******** dlc1_Char_Ned.upk ********

ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=380038560 <- TArray::Serialize <- UTexture2D::Serialize <- LoadObject:Texture2D'dlc1_Char_Ned.Ned_Body_D', pos=E3D0E, ver=584/58, game=1000 <- UObject::EndLoad <- UnPackage::CreateExport:dlc1_Char_Ned.upk:0 <- LoadWholePackage <- Main


******** dlc1_Char_Ned.upk ********

ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=380038560 <- TArray::Serialize <- UTexture2D::Serialize <- LoadObject:Texture2D'dlc1_Char_Ned.Ned_Body_D', pos=E3D0E, ver=584/58, game=1000 <- UObject::EndLoad <- UnPackage::CreateExport:dlc1_Char_Ned.upk:0 <- LoadWholePackage <- Main


******** dlc1_Char_Ned.upk ********

WARNING: StructProperty "USkeletalMesh::ReferencePoseBounds" was not found
WARNING: StrProperty "USkeletalMesh::SourceFilePath" was not found
WARNING: StrProperty "USkeletalMesh::SourceFileTimestamp" was not found
ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=-1230924156 <- TArray::Serialize <- FStaticLODModel3<< <- TArray::Serialize <- USkeletalMesh::SerializeSkelMesh3 <- USkeletalMesh::Serialize <- LoadObject:SkeletalMesh'dlc1_Char_Ned.char_DrNed', pos=120F8, ver=584/58, game=1000 <- UObject::EndLoad <- UnPackage::CreateExport:dlc1_Char_Ned.upk:5 <- LoadWholePackage <- Main


Files: http://www.sendspace.com/file/6fzatb

Seems that they have changed some things in this add-on.
..:: ESR911 ::..
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Gildor
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Re: Borderlands: The Zombie Island of Dr. Ned
« Reply #1 on: December 16, 2009, 11:50 »

In the log you can see
Code:
ver=584/58, game=1000
"game=..." prints a game title detected by umodel. "game=1000" means generic UE3 (specific titles will have values more than 1000), so umodel has not detected that package is a Borderlands.
Here I have posted a note about updated Borderlands support. I think you have used old umodel version Smiley
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NexusElite
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Re: Borderlands: The Zombie Island of Dr. Ned
« Reply #2 on: December 16, 2009, 12:31 »

Oh This was already updated, though it was threw pm Tongue again thanks Gildor.
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