Game: Vanishing Grace (
oculus store page)
UE4 version: 4.24
Static meshes and textures works fine with the latest umodel build (1487 at the moment). Skeletal meshes works fine
specific umodel build and respective override settings.
There is a problem with big textures though (8192x8192), umodel can't create a proper preview for them (they're rendered as black on meshes or if being opened directly). But it can export them just fine. Here are some samples of such textures (
link).
P.S. Not sure if the topic belongs here or main UE4 section - Oculus Quest is android powered device (and the game as well), but it's not a mobile game per se. The same goes to Star Wars: Tales from the Galaxy's Edge, which is now in main UE4 section.