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Author Topic: Extracting Rune HOV files..(ue1)  (Read 1741 times)
rubening87
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Extracting Rune HOV files..(ue1)
« on: January 13, 2017, 03:57 »

when i try to extract rune hov files are not working. is it that its only working with rune 1 files?

i choose game path, override game detection, unreal engine 1, / rune
i choose animation and skeletal mesh, package compression Auto, Platform PC
and it gives me an error

---> http://imgur.com/a/9Y9UL

please someone give me a hand ... Thanks in advance.
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Gildor
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Re: Extracting Rune HOV files..(ue1)
« Reply #1 on: January 13, 2017, 09:17 »

Please use newer UModel.
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rubening87
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Re: Extracting Rune HOV files..(ue1)
« Reply #2 on: January 13, 2017, 22:40 »

which new? i downloaded the one from your site...i think from january this year ...10-01-2017

is there another one?-

i have 3 different versions of RUNE, 108 hov, and steam(101 and hov) ,i tried with the 3 of them and i get this error. so i dont think it the rune being incompatible. something i must be missing.

it exports the file psk too but is giving error somewhere.


https://www.youtube.com/watch?v=VGFxDJrVSEM&feature=youtu.be

Any clue? maybe im doing something wrong and i dont know...Sad?

thanks in advance.

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Gildor
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Re: Extracting Rune HOV files..(ue1)
« Reply #3 on: January 13, 2017, 23:08 »

which new? i downloaded the one from your site...i think from january this year ...10-01-2017
Screenshot from the first post shows OLD version of UModel. Video shows new one. And error message is different.

I've reproduced this error - it doesn't happen in viewer mode, but happens with export. I'll check it as soon as I can (but definitely not today).

Interestingly, the same error appears here:
http://www.gildor.org/smf/index.php/topic,2699.0.html

so probably it is old enough. Perhaps I'll merge threads later.
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rubening87
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Re: Extracting Rune HOV files..(ue1)
« Reply #4 on: January 14, 2017, 00:32 »

yes picture error is probably when i exported just skeletal mesh or textures, and the other is when i try to export animation and skeletal mesh and textures

in any case its not working.. maybe an older version of the programa available somewhere?


so the suggestion from that post is that some program is making this error for me... i ill try the umodel in another computer.



Ok, i tried in the other computer and its giving me the same error .. that :531

http://imgur.com/a/nQ7vI
« Last Edit: January 14, 2017, 00:46 by rubening87 » Logged
Gildor
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Re: Extracting Rune HOV files..(ue1)
« Reply #5 on: January 14, 2017, 09:42 »

If you don't want to wait for fix - export works if you'll use command line for export.

Update:: the problem was fixed.
« Last Edit: January 14, 2017, 19:38 by Gildor » Logged
rubening87
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Re: Extracting Rune HOV files..(ue1)
« Reply #6 on: January 15, 2017, 16:01 »

wow did you fix the software?! thank you so much!

THANK YOU THANK YOU THANK YOU!...


WORKING LIKE A CHARM!


one question regarding 3dmax if its possible. do you have any idea why the bones are looking like this ?

http://imgur.com/a/YdE46

and all animations are played so fast... like x6 the normal speed., i change fps but stil lis not being solved.
« Last Edit: January 15, 2017, 17:03 by rubening87 » Logged
Gildor
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Re: Extracting Rune HOV files..(ue1)
« Reply #7 on: January 16, 2017, 12:14 »

one question regarding 3dmax if its possible. do you have any idea why the bones are looking like this ?
I think Rune models doesn't have information about bone orientation.
Quote
and all animations are played so fast... like x6 the normal speed., i change fps but stil lis not being solved.
Sometimes importer script has troubles with animation rate. No idea how to fix that, I'm not 3ds Max "pro".
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