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Author Topic: Convert animation doubt?  (Read 2484 times)
rubening87
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« on: February 05, 2017, 14:29 »

I have an unreal engine 1 animation, and i would like to move the cords of the bones, to a new character bones coords(txyz and Rxyz) for the bones that they have in common(for example an skeleton made with the ART tool in maya for UE4), would it be possible? is there any tutorial or documentation that teaches you to do that? since the bones/joints/helpers are  being used in both character ( the thing is that the ue1 body doesnt have fingers) its just a hand joint, but the fingers are children of the hand, so i guess it could be working as long as my character has teh same bone "structure" as the old i think it could be possible but i have no idea how to do so. Someone know how to transfer bone data into other models with the same bone structure(but modified to have fingers and maybe , ponytale or some additional bones for the hip ITEMS?
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Gildor
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« Reply #1 on: February 05, 2017, 16:21 »

I think UE4 has such feature called animation retargetting.
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AftonEngland
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« Reply #2 on: July 06, 2017, 02:44 »

I'm pretty much sure that the one above is goddamn right.
There could be no more reasons for that.
Regards.
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