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Author Topic: Unknown Class 'WindowShader' for object 'TestWindowShader' (Bioshock)  (Read 878 times)
PeculiarReality
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« on: February 24, 2017, 23:04 »

I've been having an issue with extracting the 'window' textures from Bioshock/BS2. As you can see from the image below, windows are a strange checkerboard pattern.



It also occurs on other files, such as plants or the 'wasp' models from the wasp plasmid, but since the majority of what I would be doing with the models involves scene-building, I need the glass window models. Is there a fix for this issue? If so, I'd greatly appreciate knowing what to do to fix it.
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Gildor
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« Reply #1 on: February 24, 2017, 23:11 »

There's only missing material. Models are here. So, you should simply recreate a material.
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PeculiarReality
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« Reply #2 on: February 25, 2017, 21:09 »

So there's no way to extract the missing materials? That sucks, but I can work with that, I guess.

It'll be an issue when I go to extract the plant-models, but I can work with it for now.

Edit: Thanks for the answer.
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Gildor
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« Reply #3 on: February 25, 2017, 22:48 »

Yes, umodel doesn't support this kind of materials.
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