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Author Topic: How to load animations into my own or another character model??  (Read 1201 times)
MReaper
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« on: February 25, 2017, 22:22 »

Hello everyone

I would like to know how do I load the animations extracted from Umodel into my own or another character model in Maya 3d or 3ds Max??

thanks in advance  Wink
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Gildor
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« Reply #1 on: February 25, 2017, 22:51 »

Hi.
I guess the following (never tried that). Skeletons should match. Then you probably should load your model into Max. Load model extracted with umodel using "load skeleton only" option. Then load animation.
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MReaper
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« Reply #2 on: February 26, 2017, 00:09 »

Hi.
I guess the following (never tried that). Skeletons should match. Then you probably should load your model into Max. Load model extracted with umodel using "load skeleton only" option. Then load animation.

Does not work. I have a model that already has a skeleton (GTA Sa Cj) and I want to put the extracted animations in this model.
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Gildor
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« Reply #3 on: February 26, 2017, 11:24 »

Are you sure that skeletons are identical? They should have the same bone hierarchy and exactly the same bone names.
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KaylCrutch
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« Reply #4 on: August 04, 2017, 22:37 »

So, has the issue been resolved?
Please leave some updates, cause it is still an actual question for someones.
Regards.
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