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Author Topic: Tekken 7  (Read 29557 times)
Mandalorian
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« Reply #15 on: June 04, 2017, 21:11 »

I get this error
Memory: bad allocation size -229950624 bytes
appMalloc:size=-229950624 (total=0 Mbytes) <- FArray::Empty:1596240822 x 16 <- TArray::Serialize:0/0 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:SK_CH_ltn_bdf_sd.uasset, ver=512/0, game=ue4.[0-16] <- UnPackage::LoadPackage:SK_CH_ltn_bdf_sd.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=590
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Gildor
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« Reply #16 on: June 04, 2017, 21:26 »

Hi Gildor, here is a file of the game https://www.dropbox.com/s/bszry9uuh18kk3a/SK_CH_ltn_bdf_sd.uasset?dl=0  It should be a part of the body, from what I understand the problem is in recognizing of the skeleton, this game handles the characters in segments in order to create customized version.
The game definitely uses UE4.14. With something custom in SkeletalMesh format.

I get this error
Memory: bad allocation size -229950624 bytes
appMalloc:size=-229950624 (total=0 Mbytes) <- FArray::Empty:1596240822 x 16 <- TArray::Serialize:0/0 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:SK_CH_ltn_bdf_sd.uasset, ver=512/0, game=ue4.[0-16] <- UnPackage::LoadPackage:SK_CH_ltn_bdf_sd.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=590
There's no point of checking ALL versions. You should start UModel without selecting the engine, for the first time. You'll see a window with list of engine versions to select. For this game, it contains UE4.14-UE4.16. So, there are only 3 versions to test.
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riccochet
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« Reply #17 on: June 08, 2017, 00:38 »

Hey Gildor

Would we need to provide more files for you to consider adding this to the list of supported games for umodel?
Or are the files too encrypted?
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Gildor
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« Reply #18 on: June 08, 2017, 19:35 »

Hi,
Sorry, I'm completely out of free time I think for next 1.5-2 months.
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Frizio
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« Reply #19 on: June 11, 2017, 19:09 »

so I suppose there's no way to get mesh from this right?
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Chrono
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« Reply #20 on: June 11, 2017, 23:20 »

so I suppose there's no way to get mesh from this right?

I'm sure you could look at the umodel source code the look at the game's custom skeletal engine and then tweak umodel over the next few years to support the engine they're using. /s

No, games with custom engines or encryption usually aren't supported from what I've seen.
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UncleFestor
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« Reply #21 on: June 11, 2017, 23:40 »

Well the game isn't encrypted, but for Umodel to be able to Load an asset you'll need to remove the flag on the uasset file. The flag is located @ offset 0x39 or 0x3A. Simply change from 01 to 00. That will allow Umodel to open the file without an error, however it still won't load any meshes, materials or textures. For some reason it can't find them. Extract.exe, Unreal Package Extractor, is also outdated & unable to extract the files from this game as it doesn't recognize ue4.14 version.

So far all I've been able to do is extract some textures using umodel cmd line options.
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Gildor
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« Reply #22 on: June 12, 2017, 09:41 »

I need sample files. pak file preferred. "maga.nz" is not acceptable - this service has strange download size limitations.
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riccochet
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« Reply #23 on: June 12, 2017, 11:35 »

I'll see if I can upload it later.. the Pak files are huge though
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chrrox
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« Reply #24 on: June 12, 2017, 13:18 »

you can load tekken 7 files in noesis if you add the command line option of -ue4gamehack 1
the real question is were are the face textures.
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Gildor
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« Reply #25 on: June 12, 2017, 13:21 »

So, there's no point of supporting this game in UModel? I didn't know that Noesis supports Unreal.
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Gildor
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« Reply #26 on: June 12, 2017, 13:36 »

I didn't know that Noesis supports Unreal.
Answering by myself. I've downloaded Noesis, checked it, and it really has UE4 support as Python plugin. The code is heavily based on UModel's source - just translated C++ to Python, with taking into account Noesis API difference. So, unfortunately this is not a separate research. And it's shame there's no any reference to UModel, that its source was used as reference (it just says "this is early work, and for better results use umodel").
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Gildor
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« Reply #27 on: June 12, 2017, 14:28 »

Well ...
The game is now fully supported. Game override is required (for command line, use "-game=tekken7", or use UI for selection).
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riccochet
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« Reply #28 on: June 12, 2017, 14:32 »

You are a freaking legend!
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RoxasKennedy
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« Reply #29 on: June 12, 2017, 15:57 »

Nice job on this! Grin

Just one small thing, the armature seems to be somewhat disproportionate in regards to the meshes.



I've tested out other characters as well, and they all seem to have disproportionate armatures except characters like Devil Kazumi who is not playable as far as I know.

But then again, I'm not sure if this is just how they are in the game itself or I might have chosen some wrong option when extracting/viewing the models.
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