Hi everyone,
I've been trying to export the PUBG sounds for like 4 days now?
I tried HyperRipper, DragonUnpacker, aluigis QuickBMS etc.
The only thing that worked was aluigis QuickBMS Unreal Tournament 4 Script. That gave me a working folder structure populated with correctly named files.
Now comes the odd thing. I tried to export sounds with UEViewer, but it just refuses to export. It just doesn't do anything. Folder stays empty. Every other displayable object, planes, cars etc name it exports and displays perfectly.
What throws me off a bit is: I know for a fact that PUBG used a WWise Sound Plugin to develop the sounds and when I try to open the Unreal Engine project file Unreal Editor asks for the WWise Plugin and other things. I don't think I can open it with Unreal Editor though, because the project doesn't really load, it runs through, asks for plugins, asks if it should be compiled and then just does nothing. So I think going with Unreal Editor is a dead end. I might be wrong though. Gildor you have a lot more experience with the materia then I do.
So for shits and giggles I tried feeding UEViewer the TslGame_sound.pak and interestingly enough it sorta eats it, even with the correct mount points (TslGame/Content) but after that UEViewer says it can't find the package, which is really odd.
https://i.imgur.com/xldOXZn.pngI would appreciate any help or ideas here, because I don't really know whats left to do. I've tried quite a lot now.