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Author Topic: PlayerUnknown's Battlegrounds  (Read 1486 times)
Gildor
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« Reply #15 on: July 04, 2017, 13:07 »

I think all these materials use the same UV set. On screenshots I see that the mesh has 2 UV sets. 2nd UV set is always lightmap (for StaticMesh), so there's only 1 UV set left. I think all 14 materials are mapped using the same UVs.
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Juso87
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« Reply #16 on: July 08, 2017, 17:15 »

Hey Gildor, just wondering what this means when I try to open up the heightmap of PUBG or isn't it possible to load that up in UModel?
Quote
SerializeCompressed <- FPakFile::Serialize <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=/TslGame/Content/Maps/TslCapture.umap <- UTexture2D::GetTextureData:HQ_Lightmap1_1 <- ExportTexture <- ExportObject:LightMapTexture2D'HQ_Lightmap1_1' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=597

Cheers.
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Gildor
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« Reply #17 on: July 08, 2017, 19:33 »

There should be a error message, you stripped it.
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Juso87
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« Reply #18 on: July 12, 2017, 12:50 »

Hey just want to let ya all know that Befzz has updated his PSK/X importer, can now import pubg assets easier with better UV map support, but also ones like the Buggy that would be all messed up,  I've made a thread here....

http://www.gildor.org/smf/index.php/topic,3308.msg22803.html#msg22803
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mechadeath
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« Reply #19 on: September 13, 2017, 21:30 »

hello,
I'm also trying to find/export the 16 bit heightmap textures from this package with no luck.

my process so far:
1. export the Heightmap_x_y.umap  files from the main game PAKs using umodel
2. try opening/exporting the Heightmap_x_y.umap file from both console and gui of umodel

i get an error when attempting to open the umap file in umodel:
Loading package: Heightmap_x3_y3.umap Ver: 508/0 Engine: 0 [Unversioned] Names:
398 Exports: 122 Imports: 135 Game: 10000E0
WARNING: it seems package Heightmap_x3_y3.umap has missing .uexp file
Loaded in 0 sec, 28 allocs, 0.00 MBytes serialized in 0 calls.
Loading Texture2D Texture2D_0 from package Heightmap_x3_y3.umap
******** Loading object Texture2D'Heightmap_x3_y3.Texture2D_0' ********
*** ERROR: Unable to read 1 bytes at pos=0x1923C7F
FFileReader::Serialize:File=Heightmap_x3_y3.umap <- FArchive::ByteOrderSerialize
 <- UnPackage::SerializeFName:pos=01923C7F <- FPropertyTag<< <- CTypeInfo::Seria
lizeProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serializ
e4 <- UTexture2D::Serialize <- LoadObject:Texture2D'Heightmap_x3_y3.Texture2D_0'
, pos=1923C7F, ver=508/0 (unversioned), game=ue4.14 <- UObject::EndLoad <- Main:
umodel_version=617

Any advice on extracting heightmaps is greatly appreciated
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Gildor
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« Reply #20 on: September 13, 2017, 21:38 »

Hi. Heightmaps are not supported. Actually there's no texture format which will support 16-bit greyscale images.
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mechadeath
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« Reply #21 on: September 13, 2017, 22:24 »

Hi Gildor, thanks for the quick response.
I think the data I want is in the ubulk files but I'm unsure how to access it

Also in regard to the type of file used for terrain height; it's a .RAW 16 bit greyscale file that I'm looking for; https://docs.unrealengine.com/latest/INT/Engine/Landscape/Custom/#heightmapformats
« Last Edit: September 13, 2017, 22:46 by mechadeath » Logged
Gildor
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« Reply #22 on: September 15, 2017, 18:10 »

I think the data I want is in the ubulk files but I'm unsure how to access it
ubulk is just a separated part of uasset.
Quote
Also in regard to the type of file used for terrain height; it's a .RAW 16 bit greyscale file that I'm looking for; https://docs.unrealengine.com/latest/INT/Engine/Landscape/Custom/#heightmapformats
Interesting. I've added a todo item for that - https://trello.com/c/Oq8f8XlP/195-heightmap-support
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