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Author Topic: Question about exporting animations where mesh iparts are split  (Read 947 times)
san
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« on: April 12, 2017, 04:52 »

So far I have been using the tool to extract the psa file more the mesh by
1. Open the mesh first, Open+append the animation to the mesh. Export Ctrl X to get psk and psa files. Then use the ActorX plugin provided to import in 3DS Max.
Works like a chram when the character model and say weapon model are in the same  uasset file.

However how can I extract and load everying to 3DS Max if the character mesh is split e.g. head, body, legs etc?
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Gildor
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« Reply #1 on: April 12, 2017, 09:23 »

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san
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« Reply #2 on: April 20, 2017, 00:25 »

Thanks Gildor!
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