Gildor's Forums

Author Topic: ''Serializing behind stopper'' error with AVA sounds  (Read 3853 times)
SeSJa
Newbie
*
Posts: 8


View Profile
''Serializing behind stopper'' error with AVA sounds
« on: June 19, 2017, 11:12 »

Hi there,

When I use umodel to export sounds from AVA Online, there are always errors like this occur. The codes are as follows:

Code:
Serializing behind stopper (8A179+8A171 > 8BF9B)
FFileReader::Serialize:File=avaWeaponSounds.upk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- USoundNodeWave::Serialize <- LoadObject:SoundNodeWave'avaWeaponSounds.AI_Gun_BringUp', pos=8A179, ver=451/53, game=ava <- UObject::EndLoad <- LoadWholePackage:avaWeaponSounds <- CUmodelApp::ShowPackageUI <- Main:umodel_version=596

To export sounds, I also tried extract.exe, which did work but only extracted files with formats such as SoundNodeWave, Soundcue, etc. They are unable to be converted to other formats and the UDK cannot open them.

I've also tried oggextract.exe, it can extract sounds from AVA upk files but the names of the sound files are chaotic, it's hard to find the exact files I need from more than 1000 files extracted.

Can someone help me solve this problem? Many thanks.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
Re: ''Serializing behind stopper'' error with AVA sounds
« Reply #1 on: June 19, 2017, 11:18 »

Probably sounds from this game are simply unsupported by UModel?
Logged
SeSJa
Newbie
*
Posts: 8


View Profile
Re: ''Serializing behind stopper'' error with AVA sounds
« Reply #2 on: June 19, 2017, 15:58 »

Thanks for the response. From output.log, I found some additional codes:

Code:
Found 212 game files (0 skipped)
Loading package: avaWeaponSounds.upk Ver: 451/53 Engine: 68256 Names: 1434 Exports: 3153 Imports: 25 Game: 800010
Loaded in 0.002 sec, 1209 allocs, 0.00 MBytes serialized in 0 calls.
Loading SoundNodeWave AI_Gun_BringUp from package avaWeaponSounds.upk
WARNING: FloatProperty "USoundNodeWave::Duration" was not found
WARNING: IntProperty "USoundNodeWave::NumChannels" was not found
WARNING: IntProperty "USoundNodeWave::SampleRate" was not found
******** Loading object SoundNodeWave'avaWeaponSounds.AI_Gun_BringUp' ********
*** ERROR: Serializing behind stopper (8A179+8A171 > 8BF9B)
FFileReader::Serialize:File=avaWeaponSounds.upk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- USoundNodeWave::Serialize <- LoadObject:SoundNodeWave'avaWeaponSounds.AI_Gun_BringUp', pos=8A179, ver=451/53, game=ava <- UObject::EndLoad <- Main:umodel_version=596

It seems that it is the problem with the sound node wave AI_Gun_BringUp within the upk, can it be skipped?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
Re: ''Serializing behind stopper'' error with AVA sounds
« Reply #3 on: June 19, 2017, 16:08 »

SoundNodeWave object in UE3 contains sound, so skipping is useless. It is just like removing of "-sounds" option from the command line.
Logged
SeSJa
Newbie
*
Posts: 8


View Profile
Re: ''Serializing behind stopper'' error with AVA sounds
« Reply #4 on: June 19, 2017, 16:58 »

I mean only this object is skipped, not all of them.
Is there any BatchExport command line applicable for such purpose?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
Re: ''Serializing behind stopper'' error with AVA sounds
« Reply #5 on: June 21, 2017, 22:03 »

No, it is not possible to skip just one object.
Logged
SeSJa
Newbie
*
Posts: 8


View Profile
Re: ''Serializing behind stopper'' error with AVA sounds
« Reply #6 on: June 25, 2017, 13:12 »

OK, I see. Thanks anyway Smiley
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS