1. You should check log window, not notify.log. Notify.log contains only error messages.
2. So, material is really unassigned. But this could be because of missing package (see #1), or because the mesh really don't have a material set up. In the case of missing package, the problem could be recovered. This usually happens when user open a game in a wrong way. For example - just what I saw in countless tutorials on youtube:
a) copying a packages to some location, so other packages won't be seen by umodel
b) copying umodel into the game directory; often - near the mesh package, so materials and textures will be somewhere outside of current directory, and again - umodel won't see it.
Hi Gildor, thanks. I tried the options that you have suggested i.e. avoiding a) and b) it looks like the case of mesh and textures being in different UPKs and the mesh not having any material set up. At least this game (Bless Online) seems to have a straightforward mapping of mesh and texture names so I just searched for the texture and found it.
Mesh LV_Siraka_Town_HolyPlaceChair_SM_CNH in package LV_Siraka_Town_B.upk
By searching I found the textures from LV_Siraka_Town_C.upk :-) so yeah a bit of manual work involved as the material setup is missing in game file. Not an issue with the tool or import script. Think I can live with that :-)
Thanks again