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Juso3D
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Fortnite
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Topic: Fortnite (Read 280467 times)
DJ873
Newbie
Posts: 7
Re: Fortnite
«
Reply #1020 on:
March 04, 2019, 12:29 »
Download umodel from the site.
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DJ873
Newbie
Posts: 7
Re: Fortnite
«
Reply #1021 on:
March 04, 2019, 13:01 »
Quote from: BattleDashLeaks on March 04, 2019, 12:27
Quote from: DJ873 on March 04, 2019, 12:26
I kind of figured that, but how do I download it to run it? Sorry if this is painfully obvious, but I use WinRAR, not 7-zip.
Download 7-Zip?
I phrased this wrong I think. I was asking how to download the fixed umodel build from the site.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1022 on:
March 04, 2019, 13:53 »
Always read First Page of Fortnite thread, I updated it yesterday, here if what you need to click on with the temp fix uModel, then you use it like uModel like always (extract and point uModel to what game you want pak files).
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Blender + Linux User Here.
DJ873
Newbie
Posts: 7
Re: Fortnite
«
Reply #1023 on:
March 05, 2019, 03:46 »
I am clicking on the circled link, but when it opens, it's a page with symbols and numbers. I guess the coding of umodel or something? But it's not downloading.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1024 on:
March 05, 2019, 06:29 »
Right click on it and save content link or something similar to that depending on browser.
Direct Download here
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Blender + Linux User Here.
DJ873
Newbie
Posts: 7
Re: Fortnite
«
Reply #1025 on:
March 05, 2019, 06:52 »
I right clicked on it and it worked. Thanks for that!
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punkeen
Newbie
Posts: 11
Re: Fortnite
«
Reply #1026 on:
March 08, 2019, 20:15 »
Quote from: NevecEx on March 02, 2019, 18:04
@lorp fixed it already
https://poggers.me/umodel/
Static meshes work.
Now static meshes work, but animations don't. When I export psa animation it's broken too.
https://i.ibb.co/BwK5Hrg/bandicam-2019-03-08-11-04-41-220.jpg
Please any solution?
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #1027 on:
March 09, 2019, 00:04 »
Additive animations never worked. Please see the text at the bottom - I intentionally made it RED.
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Arisen15
Newbie
Posts: 6
Re: Fortnite
«
Reply #1028 on:
March 09, 2019, 18:51 »
Can anybody point me to the main player's Animation Blueprint? The one that directly references animations, montages and blendspaces?
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #1029 on:
March 10, 2019, 18:16 »
Added UE4.22 StaticMesh support. Animation update is still for the future.
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #1030 on:
March 11, 2019, 09:22 »
So, I've checked animation format changes in upcoming UE4.22. Bad news: there are 2 different ways of loading animations. Technical information is below, not everyone will understand it, so simply ignore the message if it's too hard for you.
I've compared "master" branch of UE4 with UE4.22-preview. They both have changes in animation format compared to 4.21, and those changes are DIFFERENT. They're not based one on another, they're
really different
. "Master" branch has changes which matches Fortnite, UE4.22-preview - not. Both paths introduces complex changes (especially Fortnite / master animation changes - it has animation streaming support). This is really very strange as Epic will have to merge those paths together without breaking existing assets what's hard, so I decided to wait until 4.22 will be finally released, or until Fortnite will change (update) the engine again. I'm not going to work with Fortnite-specific changes at the moment, the priority is for "base" UE4.
At the moment any animation work is frozen: if I'll go "Fortnite way", UE4.22 animation will not work, and vice versa. Most likely, Epic will merge those 2 branches together later, so animation system will get BOTH updates.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1031 on:
March 11, 2019, 13:37 »
Sounds pretty technical indeed, but Epic know how to do that well, is
lorps fix
just a hack then, he has it working on his which will do for now anyways.
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Blender + Linux User Here.
punkeen
Newbie
Posts: 11
Re: Fortnite
«
Reply #1032 on:
March 12, 2019, 17:43 »
Quote from: Gildor on March 10, 2019, 18:16
Added UE4.22 StaticMesh support. Animation update is still for the future.
I'd want to export a body mesh folder (New Male Skin Bandage_Ninja Fortnite Season 8 Patch 8.1):
https://i.ibb.co/nwVcp7v/error.png
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BlendSkill
Jr. Member
Posts: 40
Re: Fortnite
«
Reply #1033 on:
March 12, 2019, 20:52 »
Hello
Do you know in which pak file are the icons of the skins please (UI) ?
Thank you in advance.
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Asval
Newbie
Posts: 33
Asval#2291
Re: Fortnite
«
Reply #1034 on:
March 12, 2019, 21:05 »
Quote from: ProGramer on March 12, 2019, 20:52
Hello
Do you know in which pak file are the icons of the skins please (UI) ?
Thank you in advance.
pakchunk0_s7-WindowsClient
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