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Author Topic: Fortnite  (Read 280430 times)
Gildor
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Re: Fortnite
« Reply #1155 on: May 08, 2019, 20:15 »

It is not possible at the moment. Later I'm planning to do "reference viewer" (https://trello.com/c/5FVmXi5n/179-object-reference-viewer), with that tool you'd be able to inspect which objects are used with which objects, like inspect dependencies blueprint -> mesh -> material -> texture. Inspection should work in both directions, i.e. you'll see which objects are used by selection, and which objects use the selection.
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Juso3D
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Re: Fortnite
« Reply #1156 on: May 08, 2019, 20:16 »

Hello again, I have a question to ask, how do I get all the mesh from a skin? I want to get the skin "Burnout" but I do not find some accessories, is there a button that allows me to see the complete set of a skin?  Huh? Huh? Huh?
Thanks for help Smiley

Nope you need to do some manual research, check via CP (Character Parts) .uasset data via a hex editor (HxD) and get it's mesh info from there, and compared with it's portrait icon or ingame.

It is not possible at the moment. Later I'm planning to do "reference viewer" (https://trello.com/c/5FVmXi5n/179-object-reference-viewer), with that tool you'd be able to inspect which objects are used with which objects, like inspect dependencies blueprint -> mesh -> material -> texture. Inspection should work in both directions, i.e. you'll see which objects are used by selection, and which objects use the selection.

Nice Cheesy
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Re: Fortnite
« Reply #1157 on: May 09, 2019, 14:18 »

Hello again!

I have a backup of version 8 prior to the v9 update.
I would like to know if and how I can export the Battle Royale map (Destroyed Tilted Towers precisely). I tried searching into the game files, however I was unable to find anything.

Thanks for helping!
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Juso3D
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Re: Fortnite
« Reply #1158 on: May 09, 2019, 14:18 »

Hello again!

I have a backup of version 8 prior to the v9 update.
I would like to know if and how I can export the Battle Royale map (Destroyed Tilted Towers precisely). I tried searching into the game files, however I was unable to find anything.

Thanks for helping!

Nope manually only.
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Re: Fortnite
« Reply #1159 on: May 09, 2019, 14:20 »

Hello again!

I have a backup of version 8 prior to the v9 update.
I would like to know if and how I can export the Battle Royale map (Destroyed Tilted Towers precisely). I tried searching into the game files, however I was unable to find anything.

Thanks for helping!

Nope manually only.

What does that mean and how could I do it?
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Juso3D
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Re: Fortnite
« Reply #1160 on: May 09, 2019, 14:30 »

You need to find each part mesh and texture manually and recreate it all from scratch.
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Re: Fortnite
« Reply #1161 on: May 09, 2019, 14:30 »

You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!
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Juso3D
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Re: Fortnite
« Reply #1162 on: May 09, 2019, 15:38 »

You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!

if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).
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Re: Fortnite
« Reply #1163 on: May 09, 2019, 16:56 »

You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!

if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).

Alright, thanks. One last question: I can't seem to find the "Velocity skin" within the files that use the default AES key. Perhaps she's in another PAK?
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Juso3D
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Re: Fortnite
« Reply #1164 on: May 09, 2019, 19:03 »

You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!

if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).

Alright, thanks. One last question: I can't seem to find the "Velocity skin" within the files that use the default AES key. Perhaps she's in another PAK?

Shes in there under F_MED_Raptor
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Re: Fortnite
« Reply #1165 on: May 09, 2019, 19:31 »

You need to find each part mesh and texture manually and recreate it all from scratch.

Yeah, and it's probably too hard to do, right?

Thanks for your fast answer!

if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).

Alright, thanks. One last question: I can't seem to find the "Velocity skin" within the files that use the default AES key. Perhaps she's in another PAK?

Shes in there under F_MED_Raptor

Silly me. Thank you!
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Redsit
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Re: Fortnite
« Reply #1166 on: May 10, 2019, 15:33 »

Hey guys!
Can anyone give a link to a modified working umodel for fortnite v.9.0 ? Huh?
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Juso3D
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Re: Fortnite
« Reply #1167 on: May 10, 2019, 15:53 »

Hey guys!
Can anyone give a link to a modified working umodel for fortnite v.9.0 ? Huh?

Check the first page!
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Juso3D
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Re: Fortnite
« Reply #1168 on: May 10, 2019, 16:41 »

Yes Epic has made changes again, will post when they are working.
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Re: Fortnite
« Reply #1169 on: May 11, 2019, 04:01 »

Where can I find wood, brick and metal wall mesh and texture, does anyone know? I searched for a long time and didnt find anything, is it in another PAK with different AES key?
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