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Topic: Fortnite (Read 280430 times)
Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #1155 on:
May 08, 2019, 20:15 »
It is not possible at the moment. Later I'm planning to do "reference viewer" (
https://trello.com/c/5FVmXi5n/179-object-reference-viewer
), with that tool you'd be able to inspect which objects are used with which objects, like inspect dependencies blueprint -> mesh -> material -> texture. Inspection should work in both directions, i.e. you'll see which objects are used by selection, and which objects use the selection.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1156 on:
May 08, 2019, 20:16 »
Quote from: Purx123 on May 08, 2019, 19:26
Hello again, I have a question to ask, how do I get all the mesh from a skin? I want to get the skin "Burnout" but I do not find some accessories, is there a button that allows me to see the complete set of a skin?
Thanks for help
Nope you need to do some manual research, check via CP (Character Parts) .uasset data via a hex editor (HxD) and get it's mesh info from there, and compared with it's portrait icon or ingame.
Quote from: Gildor on May 08, 2019, 20:15
It is not possible at the moment. Later I'm planning to do "reference viewer" (
https://trello.com/c/5FVmXi5n/179-object-reference-viewer
), with that tool you'd be able to inspect which objects are used with which objects, like inspect dependencies blueprint -> mesh -> material -> texture. Inspection should work in both directions, i.e. you'll see which objects are used by selection, and which objects use the selection.
Nice
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Blender + Linux User Here.
Broller
Newbie
Posts: 17
Re: Fortnite
«
Reply #1157 on:
May 09, 2019, 14:18 »
Hello again!
I have a backup of version 8 prior to the v9 update.
I would like to know if and how I can export the Battle Royale map (Destroyed Tilted Towers precisely). I tried searching into the game files, however I was unable to find anything.
Thanks for helping!
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1158 on:
May 09, 2019, 14:18 »
Quote from: Broller on May 09, 2019, 14:18
Hello again!
I have a backup of version 8 prior to the v9 update.
I would like to know if and how I can export the Battle Royale map (Destroyed Tilted Towers precisely). I tried searching into the game files, however I was unable to find anything.
Thanks for helping!
Nope manually only.
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Blender + Linux User Here.
Broller
Newbie
Posts: 17
Re: Fortnite
«
Reply #1159 on:
May 09, 2019, 14:20 »
Quote from: Blenux on May 09, 2019, 14:18
Quote from: Broller on May 09, 2019, 14:18
Hello again!
I have a backup of version 8 prior to the v9 update.
I would like to know if and how I can export the Battle Royale map (Destroyed Tilted Towers precisely). I tried searching into the game files, however I was unable to find anything.
Thanks for helping!
Nope manually only.
What does that mean and how could I do it?
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1160 on:
May 09, 2019, 14:30 »
You need to find each part mesh and texture manually and recreate it all from scratch.
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Blender + Linux User Here.
Broller
Newbie
Posts: 17
Re: Fortnite
«
Reply #1161 on:
May 09, 2019, 14:30 »
Quote from: Blenux on May 09, 2019, 14:30
You need to find each part mesh and texture manually and recreate it all from scratch.
Yeah, and it's probably too hard to do, right?
Thanks for your fast answer!
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1162 on:
May 09, 2019, 15:38 »
Quote from: Broller on May 09, 2019, 14:30
Quote from: Blenux on May 09, 2019, 14:30
You need to find each part mesh and texture manually and recreate it all from scratch.
Yeah, and it's probably too hard to do, right?
Thanks for your fast answer!
if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).
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Blender + Linux User Here.
Broller
Newbie
Posts: 17
Re: Fortnite
«
Reply #1163 on:
May 09, 2019, 16:56 »
Quote from: Blenux on May 09, 2019, 15:38
Quote from: Broller on May 09, 2019, 14:30
Quote from: Blenux on May 09, 2019, 14:30
You need to find each part mesh and texture manually and recreate it all from scratch.
Yeah, and it's probably too hard to do, right?
Thanks for your fast answer!
if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).
Alright, thanks. One last question: I can't seem to find the "Velocity skin" within the files that use the default AES key. Perhaps she's in another PAK?
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1164 on:
May 09, 2019, 19:03 »
Quote from: Broller on May 09, 2019, 16:56
Quote from: Blenux on May 09, 2019, 15:38
Quote from: Broller on May 09, 2019, 14:30
Quote from: Blenux on May 09, 2019, 14:30
You need to find each part mesh and texture manually and recreate it all from scratch.
Yeah, and it's probably too hard to do, right?
Thanks for your fast answer!
if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).
Alright, thanks. One last question: I can't seem to find the "Velocity skin" within the files that use the default AES key. Perhaps she's in another PAK?
Shes in there under F_MED_Raptor
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Blender + Linux User Here.
Broller
Newbie
Posts: 17
Re: Fortnite
«
Reply #1165 on:
May 09, 2019, 19:31 »
Quote from: Blenux on May 09, 2019, 19:03
Quote from: Broller on May 09, 2019, 16:56
Quote from: Blenux on May 09, 2019, 15:38
Quote from: Broller on May 09, 2019, 14:30
Quote from: Blenux on May 09, 2019, 14:30
You need to find each part mesh and texture manually and recreate it all from scratch.
Yeah, and it's probably too hard to do, right?
Thanks for your fast answer!
if you want 100% accurate models, then yes, just very time consuming and you would need to know about good material setups and understand how the epic artists make them, uModel only gives you basic info (M key on materials).
Alright, thanks. One last question: I can't seem to find the "Velocity skin" within the files that use the default AES key. Perhaps she's in another PAK?
Shes in there under F_MED_Raptor
Silly me. Thank you!
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Redsit
Newbie
Posts: 4
Re: Fortnite
«
Reply #1166 on:
May 10, 2019, 15:33 »
Hey guys!
Can anyone give a link to a
modified working
umodel for fortnite v.9.0 ?
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1167 on:
May 10, 2019, 15:53 »
Quote from: Redsit on May 10, 2019, 15:33
Hey guys!
Can anyone give a link to a
modified working
umodel for fortnite v.9.0 ?
Check the first page!
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1168 on:
May 10, 2019, 16:41 »
Yes Epic has made changes again, will post when they are working.
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Blender + Linux User Here.
winner9
Newbie
Posts: 1
Re: Fortnite
«
Reply #1169 on:
May 11, 2019, 04:01 »
Where can I find wood, brick and metal wall mesh and texture, does anyone know? I searched for a long time and didnt find anything, is it in another PAK with different AES key?
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