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Unreal engine 4
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Juso3D
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Fortnite
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Topic: Fortnite (Read 279946 times)
Gildor
Administrator
Hero Member
Posts: 7973
Re: Fortnite
«
Reply #345 on:
May 27, 2018, 14:59 »
I've fixed the problem with that StaticMesh. Fortnite uses some new UE4.20 feature, and now UModel can work with that. You still should provide UE4.19 for the UModel.
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Paradoxx18
Newbie
Posts: 11
Re: Fortnite
«
Reply #346 on:
May 27, 2018, 17:08 »
Is there a way to listen to any of the sound files?
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Gildor
Administrator
Hero Member
Posts: 7973
Re: Fortnite
«
Reply #347 on:
May 27, 2018, 17:09 »
Without extraction - no.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #348 on:
May 30, 2018, 08:22 »
Quote from: bigm1ke02 on May 30, 2018, 04:29
Is it possible to extract the entire Battle Royale map? I figure that if it's possible to export the raw textures, then it must be possible to extract the actual .uasset files. How can I extract all .uasset files contained in the .pak files? From there I can import every file into an unreal editor project and go from there.
Most likely there will be a level file that contains the necessary information to create the Battle Royale map. (Yes, I know that there won't be any functionality, but that's fine)
Maps are store in umaps, not uassets, and maps are a lot more complex then a standard mesh model, many different items that ain't textures or models and theres sub levels (level streaming) and you can't just drag and drop the uassets into UE4 and expect it to work, doesn't work like that.
Simple terms = No map extraction support...
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #349 on:
May 30, 2018, 21:33 »
Quote from: Ninja2002O on May 30, 2018, 19:49
does anyone know what the file path for game mode icons, I've been looking for while now
https://imgur.com/Ep3wQTo
They would be made in engine with multiple portraits put together since the background of each character has a alpha on it, you would need to recreate manually.
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #350 on:
May 31, 2018, 13:20 »
Quote from: PlanK69 on May 31, 2018, 03:33
I'd love it if somebody could provide footage of the 'boogie bomb dance'. Your character does a special dance ONLY when hit by a 'boogie bomb', and it's so incredibly difficult to find good footage of it on YT.
Maybe not has good has ingame but here you go.
«
Last Edit: May 31, 2018, 14:56 by Blenux
»
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #351 on:
May 31, 2018, 18:00 »
Quote from: PlanK69 on May 31, 2018, 17:22
That's the one, thanks Blenux, but why isn't he clapping? The animation in Fortnite shows the characters clapping
Actually they have another with the extra frames included in it like the clap, its the
Emote_DG_Disco
, probably all 3 are stitch together in editor for reasons....
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Blender + Linux User Here.
Nandemonai360
Newbie
Posts: 3
Re: Fortnite
«
Reply #352 on:
June 03, 2018, 08:32 »
Hi friends, help me please!
I have a problem with animations:
- Blender v2.79 (Head):
https://i.imgur.com/lPUo6jp.png
- 3ds MAX 2019 (mouth):
https://i.imgur.com/lca92hg.png
Mod edit: Please resize images in future posts.
«
Last Edit: June 03, 2018, 16:54 by Blenux
»
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #353 on:
June 03, 2018, 16:55 »
Quote from: Nandemonai360 on June 03, 2018, 08:32
Hi friends, help me please!
I have a problem with animations:
- Blender v2.79 (Head):
https://i.imgur.com/lPUo6jp.png
- 3ds MAX 2019 (mouth):
https://i.imgur.com/lca92hg.png
Mod edit: Please resize images in future posts.
Thanos uses a larger skeleton mesh, so when using a medium skeleton mesh on it, you get bad results..
Also watch the videos on first page.
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Blender + Linux User Here.
Asval
Newbie
Posts: 33
Asval#2291
Re: Fortnite
«
Reply #354 on:
June 04, 2018, 22:50 »
Quote from: GamingSoldiers on June 04, 2018, 20:21
so and how do i get the pictures out of the code like the loading screens or the treasure maps?
Just export them
Loading Screens:
Content/2dAssets/Loadingscreens/Season4/
Treasure Maps:
T_Treasure_map_......
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Asval
Newbie
Posts: 33
Asval#2291
Re: Fortnite
«
Reply #355 on:
June 04, 2018, 22:53 »
Quote from: CromaCore on June 04, 2018, 02:23
Hello everyone first post here, thx for being helpful but i have a question...
What is the name of the Teknique girl head cause I have the body but the head does not have the same name
Thx again <3
It's Ramirez
F_MED_HIS_Ramirez_Head_01
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Salty Snickerdoodle
Newbie
Posts: 4
Re: Fortnite
«
Reply #356 on:
June 05, 2018, 00:49 »
Hey everyone, I made an account just to ask about this. I play VRchat and stumbled upon this tool and though how awesome it would be to have the fortnite emotes in VRchat. So does anyone know how I would best go about doing this as I've got no idea how to work with this and it's quite overwhelming. I have already gotten a few avatars in VRchat and with emotes I got from some website. But the thing is this is Unreal Engine and i need to get the animations in Unity in .fbx format, also without having a character associated with the animation, so what i mean is it's gotta be just the animation in the file, not an animation with a model. I was wondering if anyone could help me out
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Gildor
Administrator
Hero Member
Posts: 7973
Re: Fortnite
«
Reply #357 on:
June 05, 2018, 00:52 »
Hi. When importing a mesh into 3ds Max, try checking "import only skeleton" option. It will create bones, but not geometry. Then play with animations. Probably this will help.
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Salty Snickerdoodle
Newbie
Posts: 4
Re: Fortnite
«
Reply #358 on:
June 05, 2018, 00:55 »
Is there a similar option when importing into blender? It's the program I use.
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Gildor
Administrator
Hero Member
Posts: 7973
Re: Fortnite
«
Reply #359 on:
June 05, 2018, 00:56 »
Personally, I've never ever installed Blender, so I can't answer.
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