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Author Topic: Fortnite  (Read 279946 times)
Gildor
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« Reply #345 on: May 27, 2018, 14:59 »

I've fixed the problem with that StaticMesh. Fortnite uses some new UE4.20 feature, and now UModel can work with that. You still should provide UE4.19 for the UModel.
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Paradoxx18
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« Reply #346 on: May 27, 2018, 17:08 »

Is there a way to listen to any of the sound files?
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Gildor
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« Reply #347 on: May 27, 2018, 17:09 »

Without extraction - no.
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Juso3D
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« Reply #348 on: May 30, 2018, 08:22 »

Is it possible to extract the entire Battle Royale map? I figure that if it's possible to export the raw textures, then it must be possible to extract the actual .uasset files. How can I extract all .uasset files contained in the .pak files? From there I can import every file into an unreal editor project and go from there.

Most likely there will be a level file that contains the necessary information to create the Battle Royale map. (Yes, I know that there won't be any functionality, but that's fine)
Maps are store in umaps, not uassets, and maps are a lot more complex then a standard mesh model, many different items that ain't textures or models and theres sub levels (level streaming) and you can't just drag and drop the uassets into UE4 and expect it to work, doesn't work like that.

Simple terms = No map extraction support...
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Juso3D
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« Reply #349 on: May 30, 2018, 21:33 »

does anyone know what the file path for game mode icons, I've been looking for while now

https://imgur.com/Ep3wQTo
They would be made in engine with multiple portraits put together since the background of each character has a alpha on it, you would need to recreate manually.
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Juso3D
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« Reply #350 on: May 31, 2018, 13:20 »

I'd love it if somebody could provide footage of the 'boogie bomb dance'. Your character does a special dance ONLY when hit by a 'boogie bomb', and it's so incredibly difficult to find good footage of it on YT.

Maybe not has good has ingame but here you go.

« Last Edit: May 31, 2018, 14:56 by Blenux » Logged

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Juso3D
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« Reply #351 on: May 31, 2018, 18:00 »

That's the one, thanks Blenux, but why isn't he clapping? The animation in Fortnite shows the characters clapping

Actually they have another with the extra frames included in it like the clap, its the Emote_DG_Disco, probably all 3 are stitch together in editor for reasons....

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Nandemonai360
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« Reply #352 on: June 03, 2018, 08:32 »

Hi friends, help me please!
I have a problem with animations:

- Blender v2.79 (Head):

https://i.imgur.com/lPUo6jp.png

- 3ds MAX 2019 (mouth):

https://i.imgur.com/lca92hg.png

Mod edit: Please resize images in future posts.
« Last Edit: June 03, 2018, 16:54 by Blenux » Logged
Juso3D
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« Reply #353 on: June 03, 2018, 16:55 »

Hi friends, help me please!
I have a problem with animations:

- Blender v2.79 (Head):

https://i.imgur.com/lPUo6jp.png

- 3ds MAX 2019 (mouth):

https://i.imgur.com/lca92hg.png

Mod edit: Please resize images in future posts.

Thanos uses a larger skeleton mesh, so when using a medium skeleton mesh on it, you get bad results..

Also watch the videos on first page.
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Asval
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« Reply #354 on: June 04, 2018, 22:50 »

so and how do i get the pictures out of the code like the loading screens or the treasure maps?
Just export them
Loading Screens: Content/2dAssets/Loadingscreens/Season4/
Treasure Maps: T_Treasure_map_......
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Asval
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« Reply #355 on: June 04, 2018, 22:53 »

Hello everyone first post here, thx for being helpful but i have a question...
What is the name of the Teknique girl head cause I have the body but the head does not have the same name Huh?
Thx again <3 Wink 
It's Ramirez
F_MED_HIS_Ramirez_Head_01
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Salty Snickerdoodle
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« Reply #356 on: June 05, 2018, 00:49 »

Hey everyone, I made an account just to ask about this. I play VRchat and stumbled upon this tool and though how awesome it would be to have the fortnite emotes in VRchat. So does anyone know how I would best go about doing this as I've got no idea how to work with this and it's quite overwhelming. I have already gotten a few avatars in VRchat and with emotes I got from some website. But the thing is this is Unreal Engine and i need to get the animations in Unity in .fbx format, also without having a character associated with the animation, so what i mean is it's gotta be just the animation in the file, not an animation with a model. I was wondering if anyone could help me out Smiley
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Gildor
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« Reply #357 on: June 05, 2018, 00:52 »

Hi. When importing a mesh into 3ds Max, try checking "import only skeleton" option. It will create bones, but not geometry. Then play with animations. Probably this will help.
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Salty Snickerdoodle
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« Reply #358 on: June 05, 2018, 00:55 »

Is there a similar option when importing into blender? It's the program I use.
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Gildor
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« Reply #359 on: June 05, 2018, 00:56 »

Personally, I've never ever installed Blender, so I can't answer.
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