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Author Topic: Fortnite  (Read 280469 times)
BattleDash
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Re: Fortnite
« Reply #390 on: June 15, 2018, 14:41 »

omg yo i just broke the system haha

so the soccer ball/basketball and other emote items are in game effects right? well if it has a use outside of the emote (soccer game) you can get the mesh of it, attach it to the bone for the effect in the animation, and scale and move it to make it look like its real!!!

https://gyazo.com/cbd9d6866fc661747ac1c99e1895af78

Hey, what is the ball called in game?

FortniteGame\Content\Packages\Fortress_ExteriorDecos02\Mesh\SM_SportingGoods_Soccerball.uasset

take the materials folder 1 above that too

you'll have to bind it to weapon, then scale and move it right
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Juso3D
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Re: Fortnite
« Reply #391 on: June 16, 2018, 07:45 »

I'm making a montage of all the new emotes with real names, descriptions, and music!

heres a sneak peek what do you guys think?
https://gyazo.com/aff81d71d69ee2f13422ab0846c58668

Awesome stuff keep up the good work, just the watermark stuff does get it the way, but totally understand the reason for it lol..

Was gonna do all this myself, but just CBF lol, attempting to start making my own models soon...

also does anyone know how to get things like the raven glow eyes and the carbide/omega glow in 3ds?

You want to add a Emissive node to where the _E would plug into, will have a try myself.
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BattleDash
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Re: Fortnite
« Reply #392 on: June 16, 2018, 07:49 »

I'm making a montage of all the new emotes with real names, descriptions, and music!

heres a sneak peek what do you guys think?
https://gyazo.com/aff81d71d69ee2f13422ab0846c58668

Awesome stuff keep up the good work, just the watermark stuff does get it the way, but totally understand the reason for it lol..

Was gonna do all this myself, but just CBF lol, attempting to start making my own models soon...

also does anyone know how to get things like the raven glow eyes and the carbide/omega glow in 3ds?

You want to add a Emissive node to where the _E would plug into, will have a try myself.

Lol I got the watermark idea from @TwoEpicBuddies on twitter
I just didn't want to like put it in the bottom corners or something since that can be easily cropped out

I'll look up how to add an Emissive mode i'm not that accustomed to 3ds yet :/
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Juso3D
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Re: Fortnite
« Reply #393 on: June 16, 2018, 09:31 »

Had a quick test with the emissive textures in 3ds Max, pretty simple to do has the ActorX importer does the work for you Cheesy, long has you set the path to materials to uModel Export Folder.... 



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BattleDash
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Re: Fortnite
« Reply #394 on: June 16, 2018, 10:00 »

whenever I set my textures folder to uModel export it just comes up with this brown dirt looking texture for everything
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Gildor
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Re: Fortnite
« Reply #395 on: June 16, 2018, 10:25 »

Done! Cheesy
I ALSO made this reddit post last night which now has over 7k views about all the new challenges!
I found them in the pakchunk0 hex code

https://www.reddit.com/r/FortNiteBR/comments/8r9aae/challenges_found/

This is not a place to advertise own channels, sorry. Please avoid "I did", "I can", "my new youtube video" etc. This is not your personal channel.

And I see now, that most people demands immediate update of umodel following the fortnite changes just to promote their youtube channels. I see no point for bothering about that at all. UModel will get update when it get update, not when fortnite changed.
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BattleDash
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Re: Fortnite
« Reply #396 on: June 16, 2018, 10:57 »

Done! Cheesy
I ALSO made this reddit post last night which now has over 7k views about all the new challenges!
I found them in the pakchunk0 hex code

https://www.reddit.com/r/FortNiteBR/comments/8r9aae/challenges_found/

This is not a place to advertise own channels, sorry. Please avoid "I did", "I can", "my new youtube video" etc. This is not your personal channel.

And I see now, that most people demands immediate update of umodel following the fortnite changes just to promote their youtube channels. I see no point for bothering about that at all. UModel will get update when it get update, not when fortnite changed.

Sorry Gildor :/

Here's a custom version of uModel that supports Pak File version 6 for people who don't want to mess with hex
https://www.dropbox.com/sh/wj04aw77el8o4mt/AACcmziv6F_BqLPZNAo1XWV3a?dl=0
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Juso3D
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Re: Fortnite
« Reply #397 on: June 16, 2018, 14:31 »

Hey guys I think I saw this on here a LONG time ago but is it possible to extract everything as uassets and then run the game with cooked files and not paks?
Nope, has if you could everyone would be doing it by now..
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Juso3D
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Re: Fortnite
« Reply #398 on: June 16, 2018, 14:38 »

Umodel still doesnt work even after the new update?! Is this happening for everyone else?

Read Encryption thread, same issue has before (same key, pak version)

Hey guys I think I saw this on here a LONG time ago but is it possible to extract everything as uassets and then run the game with cooked files and not paks?
Nope, has if you could everyone would be doing it by now..

huh
I only ask because I keep wondering how that "eioN." guy on pc used the unreleased emotes in game for other people
I went through the list and he isn't a dev

Im thinking if you could replace the ids of one emote with an unreleased one it would play the unreleased one right?
or the same thing with cheat engine and some kind of eac/battleye bypass

Yes something along those lines, changing a unreleased skin/emote and changing it to a default known one most likely how he does it, I wouldn't know how to go about that right now, nor I'm willing to try...
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Gildor
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Re: Fortnite
« Reply #399 on: June 16, 2018, 15:31 »

Umodel still doesnt work even after the new update?! Is this happening for everyone else?
UModel got update for "something else", not for Fortnite, and even not for UE4. You still should use workaround for Fortnite.
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BattleDash
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Re: Fortnite
« Reply #400 on: June 16, 2018, 17:55 »

So I cooked all the files and put them in the paks folder

now when I open fortnite it says battleye starting
loading game

then this

https://gyazo.com/971d278bdd8bdc63ed3a00c8b760f1cb

but as you can see FortniteGame.uproject is right there!
where should it be?

EDIT: I wonder what happens if you open that .uproject file in unreal editor....
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Juso3D
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Re: Fortnite
« Reply #401 on: June 16, 2018, 18:02 »

So I cooked all the files and put them in the paks folder

now when I open fortnite it says battleye starting
loading game

then this

https://gyazo.com/971d278bdd8bdc63ed3a00c8b760f1cb

but as you can see FortniteGame.uproject is right there!
where should it be?

EDIT: I wonder what happens if you open that .uproject file in unreal editor....
Your waisting time there, you need original source content to be able to load a .uproject been done and tested...

I think this thread should get HUGE cleanup. Lots of very personal and/or useless stuff here.

eioN. just replied here but I can't see it
I just got another email sayin eioN. posted here but I don't see anything!
It seems that's some spammer, I have to ban him from this forum.

Mission Accepted Cheesy
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Asval
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Re: Fortnite
« Reply #402 on: June 16, 2018, 19:49 »

Where is located this face?


Characters\Player\Male\Medium\Heads\M_MED_BLK_Sydney_Head_01\Meshes
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Nandemonai360
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Re: Fortnite
« Reply #403 on: June 16, 2018, 20:04 »

Where is located this face?


Characters\Player\Male\Medium\Heads\M_MED_BLK_Sydney_Head_01\Meshes

You're awesome! Thanks!  Wink
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lorp
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Re: Fortnite
« Reply #404 on: June 16, 2018, 23:59 »

Can someone explain me how to find a value like a price (or rarity) for emotes, or quantity for quests
Opening the .uexp file in a Hex Editor only gives me the name and description

prices are linked to rarity (i.e. epic for skins is always 1500). you can get rarities by searching for efortrarity in the uasset or if you're lazy you can use https://github.com/lorpus/fntools/tree/master/RarityFinder (if nothing is printed then it's prolly uncommon)

as for challenge amounts im not sure but a lot are reused (http://orcz.com keeps them all) and you can infer from the description or challenges of the same type.
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